PDA

View Full Version : Guitar Hero III Announced!


Daz
23-05-2007, 14:12
http://www.evilavatar.com/forums/showthread.php?t=30374&

• Paint It Black (by The Rolling Stones)
• Cherub Rock (by Smashing Pumpkins)
• Sabotage (by Beastie Boys)
• The Metal (by Tenacious D)
• My Name is Jonas (by Weezer)
• Knights of Cydonia (by Muse)
• Rock And Roll All Nite (as made famous by Kiss)
• School’s Out (as made famous by Alice Cooper)
• Slow Ride (as made famous by Fog Hat)
• Cult of Personality (by Living Colour)
• Barracuda (as made famous by Heart)
You have no idea how much I wanted that song on Guitar Hero, and it so AWESOME that's it's going to be on there as an original track (or so it seems).

Online multiplayer and wireless guitars also confirmed. Apparently we're getting boss battles as well!

Rock on \m/

Matblack
23-05-2007, 14:18
Hells Bells

• Cult of Personality (by Living Colour)


Haven't heard that for years

MB

Daz
23-05-2007, 14:35
Sabotage is a right wild card. Good tune though!

Haly
23-05-2007, 14:38
Sounds good :D
Knights of Cydonia would rock :cool:

Hopefully I'll manage to have GH2 by then too :D

Creature
23-05-2007, 15:30
Rock and Roll all Night, awesome.

Davey_Pitch
02-06-2007, 01:06
2 more songs announced, via IGN...

Evenflow: Pearl Jam
Lay Down: Priestess

:)

Tommy
02-06-2007, 01:30
Awesome, Barracuda :D

petemc
02-06-2007, 10:14
I would have preferred they use the DLC option for GH2 and gave us those tracks but I guess they need some kick ass material to sell GH3. Bah.

Davey_Pitch
02-06-2007, 12:34
They're adding in a proper online mode (among other improvements), which should rock. Now that RedOctane have been signed up by MTV to make Rock Band, I can't see them putting too much effort into improving the actual game, they'll probably just add songs as they see fit.

Davey_Pitch
03-06-2007, 03:57
New battle mode for GH3. Cut n pasted from IGN....


Guitar Hero III: Battle Mode
Where second best never gets a second chance.
by Erik Brudvig

US, June 1, 2007 - Much of the Guitar Hero franchise's success is due to its well known status as a natural party game. Grab a few friends, a case of your favorite beverage, and Guitar Hero I or II and you have one killer night. The first Guitar Hero game had a limited face-off mode, but that didn't stop the parties. GH II expanded the multiplayer fun with co-op play and pro face-off. Guitar Hero III adds more. A lot more.

The co-op play from Guitar Hero II is being extended into its own career mode. Online play is being added. And then there's the new battle mode. Inspired by the 1986 Ralph Macchio "classic" Crossroads, this mode is about facing off against a competitor and matching whatever they can throw at you. By the way, if you haven't seen Crossroads, you should. It ends with Ralph Macchio facing off against Steve Vai, who plays the devil's guitarist, in a guitar battle for eternal souls. Hell yeah.

While it isn't possible to trade off improvised licks in Guitar Hero like a real guitar duel, the new battle mode does keep you on your toes. Here's how it works. Star power doesn't exist in battle mode. Instead, matching every "star" note in a lick gives you a power-up to use against your opponent. These attacks only last a brief moment, but they do wonders towards throwing your adversary off his or her game. Up to three power-ups can be stored to use at the right moment and tilting your guitar vertically (just like activating star power) uses one of your attacks.

When we first heard had this mode explained to us, it sounded a bit cheesy. Then we gave it a shot and realized it's flat out fun. Sending over a few attacks at the right moment, whether it's when they're trying to snatch up an attack themselves or in the midst of a tricky solo, is so deviously satisfying that you can't help but grin.

Here's a rundown of the attacks we got a chance to try out. They may change in name or function before the game comes out and others may get tossed into the mix, too.

Broken String: When an opponent breaks one of your strings, that button on the guitar controller won't work until you fix it. To do so you'll have to rapidly tap that "string" until it is repaired.

Difficulty Up: This one won't appear if both players have the difficulty set to expert. If you're playing on hard or lower and this gets sent your way, then you'll find yourself playing up a difficulty level for a brief period of time.

Amp Overload: This attack causes the scrolling fret board on screen to shake and blur, making it extremely difficult to read which notes are approaching.

Whammy Bar: If you get attacked with this bad boy, you'll have to get your whammy bar moving and fast before you can play notes again.

Steal Power: This one is self-explanatory. Use it to steal an attack from your opponent before they can use it. If they don't have one to steal and you activate this power, you'll lose it.

Double Notes: Make your opponent double up on how many notes they have to play for a short period of time: Devastating in the midst of a crazy solo.

Lefty Flip: The attack to end all attacks. Putting lefty flip on your opponent forces them to either transcribe the music or actually flip their guitar over and play left handed. Used at the right moment, it can not be stopped.

The game continues until one person fails out. If both people make it to the end, a sudden death sequence will play out, though it hasn't been implemented in the build of the game we played. Right now, the team is working on balancing each song so that they have the right number of power-ups so that the game doesn't always end in a sudden death face-off, though with really good players that conclusion seems inevitable. Both players can choose their own difficulty, so choosing a difficulty below one's skill level seems like a cheap way to guarantee a sudden death ending. Neversoft assured us that it is doing a lot of play testing to balance everything out.

We played a bunch of different songs and found some to work in battle mode better than others. One thing was consistent though; the tension level is higher than any other multiplayer mode we've played for Guitar Hero. Perpetually being on the verge of failing out, and having somebody at your side to blame it on, is great fuel for trash talking and rematch challenges. So far, this looks like a very welcome addition to the Guitar Hero world.


Sounds ace :D

Daz
03-06-2007, 12:11
That sounds sweet :D

kaiowas
23-08-2007, 13:11
Not sure if this is news to any of you but I've not checked on GH3 for a while and just discovered 5 more reasons to want this game right now:

The Number of the Beast – Iron Maiden
One – Metallica
Paranoid – Black Sabbath
Raining Blood – Slayer
Welcome to the Jungle - Guns N' Roses

Oh, and all bar Paranoid are original master recordings :D

Currently 44 songs confirmed with a plan for "over 70"

Davey_Pitch
23-08-2007, 13:16
I'll be surprised if Welcome to the Jungle is in GH3, as I've seen that played on Rock Band and I doubt if it would be in both games. One - Metallica should be insane, the solo in that is just immense :)

Oh, and I don't think the Iron Maiden stuff is master recordings, at least not last time I checked a couple of days ago :)

Daz
23-08-2007, 13:18
There are a few songs shared between them Davey, I'll see if I can find the post I read... :)

kaiowas
23-08-2007, 13:19
All my info came from Wikipedia. Apparently Slash is in there as a character and you play WTTJ as an encore together after you beat him in some challenge.

Daz
23-08-2007, 13:20
Not the post I read, but example:

What's really interesting (and kind of disappointing) is that two of those tracks were already announced for Rock Bands "competitor," Guitar Hero III -- both "Sabotage" and "Cherub Rock" both appear in Activisions guitar title. Additionally, the Stroke's "Repilia" will also be featured in both games.

Davey_Pitch
23-08-2007, 13:23
Bit of a shame there's crossover between the games (no crossover would mean more songs), but at least WTTJ is a kick ass song and it'll be interesting to see how the note charts look on both games and how similar they'll be :)

Daz
23-08-2007, 16:54
http://www.evilavatar.com/forums/showthread.php?p=939221#post939221

There will be a GHIII demo - though it will first be shipped only with the new Tony Hawk game - hitting Marketplace 2 weeks later. How odd :/

petemc
23-08-2007, 16:57
How strange. They can't be that worried about Skate that they need a demo to help sell the new Hawk game can they?

Daz
23-08-2007, 17:01
Not really sure what message they're sending really :/