View Full Version : Cat Fight !!!
http://www.gametrailers.com/player/42693.html
:cool:
Matblack
16-11-2008, 19:09
There have been some impressive advances in virtual breast dynamics recently, I wonder if they have to limit geek exposure to one hours work on the breasts done in rotation to stop them from having some form of accident.
MB
Funny isn't it, but I'd have preferred Catwoman to zip them up :cool:
Psymonkee
16-11-2008, 22:16
I was actually more shocked by the lack of Scorpions trademark 'get over here!' line :(
hmmm... the whole 'smash through one specific part of the wall and fall down to a lower level while fighting before slamming your opponent into the floor' thing looks like it could get pretty tiresome quite quickly, as it seems very scripted. It was an identical sequence in both fights, which would get boring i think.
NokkonWud
17-11-2008, 01:43
It was done brilliantly in Dead or Alive 2, which by the way, is probably the most underrated (and best) 3D fighting game of all time.
Davey_Pitch
17-11-2008, 02:33
It was an identical sequence in both fights, which would get boring i think.
It wasn't identical. In the Scorpion sequence there were 2 reversals, which perhaps indicate that with some well timed blocking/reversal moves, you could slam your opponent into the ground instead of being the one slammed.
Davey_Pitch
17-11-2008, 02:34
It was done brilliantly in Dead or Alive 2, which by the way, is probably the most underrated (and best) 3D fighting game of all time.
Fighters Megamix on the Saturn is still the best 3D fighting game I've every played. Nothing has come close to it so far.
It wasn't identical. In the Scorpion sequence there were 2 reversals, which perhaps indicate that with some well timed blocking/reversal moves, you could slam your opponent into the ground instead of being the one slammed.
Well obviously the moves weren't but the camera view etc. the way it played out was pretty much exactly the same. If it's just that one bit of wall that can be smashed and that same sequence that occurs every time, it will get old very fast.
NokkonWud
17-11-2008, 02:45
I actually bought a Saturn for that game and it was great, it's just bringing the styles from stuff like Fighting Vipers, Virtua Fighter and others it didn't feel like one game, but a mish-mash of styles.
Some games aren't supposed to be fought at the 'slower' pace of Virtua Fighter, so you ended up having the best fights with fighters from the same franchise.
It was however, despite these personal flaws, an exceptional game and one of the best games of all time for value for money. It also helped that the Saturn pad one the finest piece of gaming equipment outside of an arcade stick for fighting games ever created (and even then, only Sega's own Arcade stick for the Dreamcast was better).
NokkonWud
17-11-2008, 02:47
Well obviously the moves weren't but the camera view etc. the way it played out was pretty much exactly the same. If it's just that one bit of wall that can be smashed and that same sequence that occurs every time, it will get old very fast.
Old quicker than the generations of massively played arcade games and console ports of beat-em ups that don't offer this at all and only have fighting? :p. People want repetition in a fighting game.
It's more just the way it seems so scripted. Whilst I understand there is going to be repetition to a fighting game, having one scripted sequence that happens almost the same every time will get tiresome. Hopefully there are more similar ones but that are different.
It's like the backstage stuff in Smackdown vs Raw, after a while the novelty of 'bang his head into the firetruck to make the ladder go up then climb it push him off and jump on him' gets old because it plays out virtually exactly the same every time.
NokkonWud
17-11-2008, 03:02
I see your point, but I think that all fighting games are made with 2 players in 1 on 1 in mind rather than fighting the A.I. so something wouldn't appear so scripted.
Aye, just repetitive scripting annoys me. Like playing through Half Life 2 for the second time, half the magic is lost because everything that seemed so exciting and clever the first time round is just playing out exactly the same again.
I just hate having fluidity and dynamic gameplay interrupted watching half interactive psuedo cut scenes all the time :(
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