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16-11-2008, 18:58 | #1 |
Vodka Martini
Join Date: Sep 2007
Posts: 833
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Cat Fight !!!
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16-11-2008, 19:09 | #2 |
Baby Bore
Join Date: Jun 2006
Location: Svalbard
Posts: 9,770
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There have been some impressive advances in virtual breast dynamics recently, I wonder if they have to limit geek exposure to one hours work on the breasts done in rotation to stop them from having some form of accident.
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16-11-2008, 22:07 | #3 |
Vodka Martini
Join Date: Sep 2007
Posts: 833
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Funny isn't it, but I'd have preferred Catwoman to zip them up
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16-11-2008, 22:16 | #4 |
A cat wearing a wet suit
Join Date: Sep 2008
Location: St.Andrews
Posts: 2,023
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I was actually more shocked by the lack of Scorpions trademark 'get over here!' line
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Sonisphere FMC Code: 1k949178 |
17-11-2008, 01:38 | #5 |
Moonshine
Join Date: Sep 2007
Location: Southampton
Posts: 3,201
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hmmm... the whole 'smash through one specific part of the wall and fall down to a lower level while fighting before slamming your opponent into the floor' thing looks like it could get pretty tiresome quite quickly, as it seems very scripted. It was an identical sequence in both fights, which would get boring i think.
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17-11-2008, 02:33 | #6 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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It wasn't identical. In the Scorpion sequence there were 2 reversals, which perhaps indicate that with some well timed blocking/reversal moves, you could slam your opponent into the ground instead of being the one slammed.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
17-11-2008, 02:42 | #7 |
Moonshine
Join Date: Sep 2007
Location: Southampton
Posts: 3,201
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Well obviously the moves weren't but the camera view etc. the way it played out was pretty much exactly the same. If it's just that one bit of wall that can be smashed and that same sequence that occurs every time, it will get old very fast.
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17-11-2008, 02:47 | #8 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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Old quicker than the generations of massively played arcade games and console ports of beat-em ups that don't offer this at all and only have fighting? . People want repetition in a fighting game.
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17-11-2008, 01:43 | #9 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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It was done brilliantly in Dead or Alive 2, which by the way, is probably the most underrated (and best) 3D fighting game of all time.
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17-11-2008, 02:34 | #10 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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Fighters Megamix on the Saturn is still the best 3D fighting game I've every played. Nothing has come close to it so far.
__________________
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
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