25-11-2009, 22:57 | #91 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
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HQ and Sabotage are big points games if you're half decent. Even if you're crap like me you get some half decent points.
We did bloody well in that game of HQ to pull back and win. We were miles behind to start but once we started charging the Target on mass we were ready to capture as soon as it became available. Was wicked to win that one
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25-11-2009, 23:17 | #92 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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I think for me I got 2 weapon achievements one 10k on it's own
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25-11-2009, 23:27 | #93 |
Absinthe
Join Date: Sep 2007
Location: In the middle
Posts: 1,385
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Was a good laugh, till my net connection did the usual and crapped out on me for no reason every so often it just dies, it says it's connected but it's not.
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25-11-2009, 23:43 | #94 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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Just been playing some groundwar and I have to say it's much less laggy than in MW1 and quite a lot of fun. Sadly not as high scoring as HQ Pro but a reeet laugh.
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"Dr Sheldon Cooper FTW!" |
26-11-2009, 11:15 | #95 |
Smother me in chocolate and eat flapjacks with it!
Join Date: Sep 2008
Location: North Somerset
Posts: 1,854
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I think my problem (being crap ) lies with how there is nothing much to lose if you die in game - you can be back in the same spot, popping off your killer within seconds and so if theres an opportunity to risk something - I tend to!
This combined with me still trying to get used to a controller = some very bad stats but hey - it's great fun which is my priority and playing more will only improve my play style/control I might have to check out a spot of Demolition then Wossi
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26-11-2009, 11:20 | #96 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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I did discover last night that with headquarters the tactical insertion is a good secondary equipment to have.
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26-11-2009, 12:00 | #97 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
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Same here Jingo, I just tend to dive in
I think I'd like to see more custom classes available really. I'd like a few different things for different game types, as Leo says with the tactical insertion. Not tried that out yet but I might add it to my class and see how it works out.
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26-11-2009, 12:15 | #98 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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all my classes now possess a launcher as my secondary weapon so I can shoot stuff down
I have 2 classes I use one with the USP45 and the other with the scar I'm tempted to setup classes for different types of games. For example for a game of Headquarters I'd stick with either a sub or assault rifle. Perk 1: Bling (RDS + FMJ) Perk 2: Stopping Power Perk 3: either steady aim or scrambler Secondary Equipment: 2 x stun grenades + 1 x tactical insertion
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"Dr Sheldon Cooper FTW!" Last edited by leowyatt; 26-11-2009 at 12:22. |
26-11-2009, 14:34 | #99 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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oh anyone interested in playing tonight?
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26-11-2009, 15:04 | #100 |
A cat wearing a wet suit
Join Date: Sep 2008
Location: St.Andrews
Posts: 2,023
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i'll give it a go
Kept saying server full last week on me
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