14-06-2007, 08:06 | #151 | |
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14-06-2007, 09:38 | #152 | |
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I do agree that he's very strong though, it took me until his Simulator mission to find that out as I never used him before that. Same goes for Iceman, another hugely powerful guy (his Ice Shield slows anyone down if they come near him) that I never used until his mission.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
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14-06-2007, 09:50 | #153 |
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Well I was playing Virtua tennis 3 but got mega peed off so have sent it back will probably crack on with Condemned so you can have it back Davey
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14-06-2007, 10:26 | #154 | |
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No rush with Condemned, though when I get it back I'll be printing off a guide to all the birds etc so I can go through it once and get most of the achievements in one play through NHL 2K7 arrived for me yesterday as well, should be easy enough to crack on through that and get all of the offline achievements. Severely doubt I'll bother going for any of the online ones.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
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14-06-2007, 10:33 | #155 | |
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For me it did start to get very repetitive as I was ranked 3rd in the world and couldn't get past Tim to get the number 1 spot. I'll probably get it again soon just need a break from it I think. Prince of Persia is good, been playing through and quite enjoying it.
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14-06-2007, 10:46 | #156 | |
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Sounds like fun though
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
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14-06-2007, 13:20 | #157 |
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Yeah forget lobbing him he'll just smash it. If you get the nack let me know as I can win every tournament now relatively easy with a similar pattern of play but that one got me. I'll come back to it in a couple of months.
It certainly is fun, just wondering what SG will send me next
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14-06-2007, 19:06 | #158 | |
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Going Chronologically backwards in games (I believe), next on my list is X-Men Legends II
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19-06-2007, 01:45 | #159 | |
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
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19-06-2007, 07:00 | #160 | |
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Sunfire doesn't seem quite as over-powered though with his ignite ability. Ugly as sin graphics, considering the game isn't actually that old (2005), not a mipmapped texture in sight! Thankfully Nvidia allows you to set custom graphics settings, so I've got this bumped up to 4x Aliasing, and 4x Ansiotripic filtering, and everything else set to high quality to at least smooth things out a little It really does hint that M:UA is just using a tweaked version of this engine though, even down to that utterly bizarre split down the middle of the characters faces. Here's hoping the next version of the game gets past that uglyness.
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