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Old 14-11-2008, 15:22   #101
leowyatt
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because when I aim at someone my gun doesn't auto-centre on them.
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Old 14-11-2008, 15:33   #102
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It seems we are arguing at cross purposes then, and we actually don't disagree with each other?

I have acknowledged in this thread that what is 'better' overall is intangible and up to individuals; all I am arguing is that a mouse is better (more accurate etc) to aim and move, and it looks like you agree with that.
You don't move with a mouse, man! And a joypad is better for moving than a keyboard . We need a joymouse.
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Old 14-11-2008, 15:40   #103
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Does it actually turn off though, or just tell you it has whilst in reality just reducing it?
Off. Most new games have it reduced anyway, the only notable exceptions are Bioshock and Call of Duty.
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Old 14-11-2008, 16:45   #104
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You don't move with a mouse, man! And a joypad is better for moving than a keyboard . We need a joymouse.
It exists, use a joystick for movement and mouse for aiming. I used to do that occasionally back in the TFC days just for a change and some amusement; it actually worked surprisingly well.
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Old 14-11-2008, 16:46   #105
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Originally Posted by dirtydog View Post
It seems we are arguing at cross purposes then, and we actually don't disagree with each other?

I have acknowledged in this thread that what is 'better' overall is intangible and up to individuals; all I am arguing is that a mouse is better (more accurate etc) to aim and move, and it looks like you agree with that.
Seems that way. It just seemed that some people were saying that FPS games are always better on PC because of the control method, whereas I would say that "better" is defined by what you need as an individual, whether it be control method, or the location you sit when you play the game
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Old 14-11-2008, 17:11   #106
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You don't move with a mouse, man! And a joypad is better for moving than a keyboard . We need a joymouse.
Have you played UT2004? You do move partially with the mouse. You double dodge jump with the keyboard but you move the mouse each time to 45 degrees in order to traverse the maximum distance.
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Old 14-11-2008, 17:12   #107
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Seems that way. It just seemed that some people were saying that FPS games are always better on PC because of the control method, whereas I would say that "better" is defined by what you need as an individual, whether it be control method, or the location you sit when you play the game
Indeed and for that very reason I prefer driving games on consoles - that is, when the console version is up to snuff naturally.
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Old 14-11-2008, 17:18   #108
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Originally Posted by Davey_Pitch View Post
Seems that way. It just seemed that some people were saying that FPS games are always better on PC because of the control method, whereas I would say that "better" is defined by what you need as an individual, whether it be control method, or the location you sit when you play the game
Nobody was saying that at all, You just went into one.
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Old 14-11-2008, 17:24   #109
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Nobody was saying that at all, You just went into one.
People have said that actually. They insinuated it in this thread (talking about ruining the game by playing it on consoles), and they've flat out said it in other threads. This was just the thread I chose to bring it up. I didn't "go into one" at all.
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Last edited by Davey_Pitch; 14-11-2008 at 17:27.
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Old 14-11-2008, 18:15   #110
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Have you played UT2004? You do move partially with the mouse. You double dodge jump with the keyboard but you move the mouse each time to 45 degrees in order to traverse the maximum distance.
Yes and yes. However it's hardly movement of the character is it. It's a dodge manouver in one game.
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