20-10-2009, 13:24 | #91 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
|
If you're going to be outdone, make sure it's by a game involving penguins. Hard penguins. That's style.
__________________
|
20-10-2009, 13:41 | #92 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
|
Can someone explain the drama regarding the servers? I mean console users get on fine with not having dedicated servers.
__________________
"Dr Sheldon Cooper FTW!" |
20-10-2009, 13:55 | #93 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
|
It's the nature of the PC gaming scene for cheaters to try their hands at getting an advantage. It's more of a closed system on consoles, so it's quite different. It's one of the advantages of a console that games aren't so easily hackable, that's not to say they are bulletproof, they're not, but on PC it's a massive problem if you're not going to have regulated servers.
|
20-10-2009, 14:01 | #94 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
|
Ah ok I see. I just wasn't sure why the place was littered with toys after the announcement of not having dedicated servers.
Who would foot the bill for the servers anyway?
__________________
"Dr Sheldon Cooper FTW!" |
20-10-2009, 14:02 | #95 |
Moonshine
Join Date: Sep 2007
Location: Southampton
Posts: 3,201
|
It's just a much better way of structuring online play.
For a start, you can support many more players (you're not limited by who has the fastest upload speed) and all on a relatively even field, with P2P at least one guy gets an advantage via having an effective ping of 0. This is something that notices more as well with the much more twitch oriented style to playing an FPS with a mouse, vs a controller. You can also implement mods far more easily - virtually any successful online PC game you can think of has been modified to some extent. COD4 had promod, which anyone playing even remotely seriously was using. P2P means you can't really do this effectively. It also makes the entire clan community thing much harder, clan wars become more of a work up to organise, clans can't have their own servers set up how they want, with the administration style they desire. It's largely a control thing - PC gamers like to be in control, they're used to being in control of their own games and servers. It's just a backwards step that really doesn't bring any conceivable benefits to the PC community but several drawbacks. Generally clans do (so they have their own place to play) along with other places like magazines, larger websites etc. Server providers will also have a group of servers up to advertise their name and business.
__________________
Last edited by divine; 20-10-2009 at 14:04. |
20-10-2009, 14:04 | #96 |
A cat wearing a wet suit
Join Date: Sep 2008
Location: St.Andrews
Posts: 2,023
|
usually clans rent their own servers and password it
I know that's what we did with Half Life anyway Also having non dedicated servers will mean the host always has a 0 ping and an instant advantage over everyone else. Oh and unless you have a mega connection then you can't host more than about 8 players at a guess? I'm still not too fussed if I miss out on MW2 for a while as I cba with sinking lots of time into another FPS MP game ///beaten!
__________________
Sonisphere FMC Code: 1k949178 |
20-10-2009, 14:05 | #97 |
Do you want to hide in my box?
Join Date: Jun 2006
Posts: 14,941
|
Cheating isn't the only reason why dedicated servers are so popular! Bloody console fanboy
I've always found dedicated servers to be better speed wise, less lag which is vital if you want to play vaguely competitively. Also there's no risk of having a great time and the host just deciding to quit out. Leo: Clans in particular tend to foot the bill. When I used to play Counterstrike a lot, all of us in the clan would chip in a bit a month to pay for the upkeep. It was worth it to keep the server running smoothly and efficiently. Dedicated servers are a big thing for competitive online gaming and it's a big mistake to remove the option for a game this size. I'm sure many clans will be not migrating to MW2 and sticking with MW for this reason alone. Clans can mean big money too. It's almost as daft as when Blizzard removed LAN play from Starcraft 2. Edit: Double beaten
__________________
Halycopter |
20-10-2009, 14:07 | #98 | |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
|
Quote:
|
|
20-10-2009, 14:12 | #99 |
Moonshine
Join Date: Sep 2007
Location: Southampton
Posts: 3,201
|
There is also the element that a particular server builds up a community of regulars, who are great guys to play with and there is always someone about. It creates a very persistent environment that can't be done with P2P, games keep rolling on, map rotations keep going, perhaps 'house rules' that can be mentioned on server join. It also allows you to play with a decent group of regulars who might be quite high in number but equally aren't necessarily people who you would want to add to a friends list to be able to find.
__________________
|
20-10-2009, 14:15 | #100 |
Do you want to hide in my box?
Join Date: Jun 2006
Posts: 14,941
|
Very true. I miss the days of the community and 'regulars' I always used to game with in Counterstrike! Good times.
These days on the 360 I can either game with friends if I organise a specific time or just randoms, there's so little consistency. It was nice being able to drop into the game at any time of day and be guaranteed that I'd know a few people and be able to have a laugh etc.
__________________
Halycopter |