14-09-2006, 20:45 | #502 |
Rocket Fuel
Join Date: Jul 2006
Posts: 7,826
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15-09-2006, 11:43 | #504 |
HOMO-Sapien
Join Date: Jun 2006
Location: Chelmsford
Posts: 6,692
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.. I was looking for some jungle maps last night but couldn't find any.. 1.6 has quite a few.
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I just got lost in thought.. It was very unfamiliar territory. Techie Talk | My gaming Blog | PC spec | The Admirals log |
15-09-2006, 12:31 | #505 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
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I might have a scout around at the weekend
If we do start to add some new maps, I think we should remove some of the current ones that we don't like (maybe a poll). I don't like it if there's too many maps.
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15-09-2006, 12:39 | #506 |
Long Island Iced Tea
Join Date: Sep 2006
Location: St. Albans
Posts: 193
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I agree Desmo, I'd always keep in the "popular" maps (I guess people's views of popular vary, but I'd see this as dust1/2, aztec, office and a handful of others.) but axe the ones nobody is so keen on.
How about adding a few fun maps like rats?
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PeterNem |
15-09-2006, 12:55 | #507 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
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If we can get a complete maps listing then I'll start a poll and see which are the ones nbody likes.
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15-09-2006, 12:58 | #508 |
HOMO-Sapien
Join Date: Jun 2006
Location: Chelmsford
Posts: 6,692
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i don't think there are any that i don't like. Some are quite the same.
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I just got lost in thought.. It was very unfamiliar territory. Techie Talk | My gaming Blog | PC spec | The Admirals log |
15-09-2006, 13:08 | #509 |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
Posts: 6,038
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University of Teeside has a Gunmod server thats usually a bit of a laugh. My performance is always rather changeable. They have some very interesting little maps on rotation for 'deathmatch' gunmod stuff.
One is a pita, though initially I thought it was cool. Its basically one large square room. Inside the room is a grid made up of partitions, all + style, which rotate around constantly. Trying to get a clear shot is interesting, its like playing in a constantly changing maze. After about 2 minutes it began to get annoying. After 5 I was totally pissed off with it. I ended up spectating for the final 25, just watching it all take place from a free-look cam.
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15-09-2006, 13:25 | #510 |
The Last Airbender
Join Date: Jun 2006
Location: Pigmopad
Posts: 11,915
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Would be nice if we had some control over the game style and maps
I know Paul was looking into but his time is limited.
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