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Old 20-10-2009, 14:31   #11
NokkonWud
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Join Date: Jun 2007
Location: Smogville
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Quote:
Originally Posted by divine View Post
There is also the element that a particular server builds up a community of regulars, who are great guys to play with and there is always someone about. It creates a very persistent environment that can't be done with P2P, games keep rolling on, map rotations keep going, perhaps 'house rules' that can be mentioned on server join. It also allows you to play with a decent group of regulars who might be quite high in number but equally aren't necessarily people who you would want to add to a friends list to be able to find.
A very good point, I still keep in touch with some of my friends I met. It is still possible on P2P too, albeit not as easily without a designated host, but if it includes a friends list and a join session in progress command like those in Xbox Live then it will go some way to minimize the problem.

The rest of the issues do still stand though, a lot of 'control' is lost. I will be very surprised if a patch for dedicated hosting isn't fixed as soon as possible.
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