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Old 26-07-2009, 22:36   #1731
Streeteh
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Have you played Infamous yet mate? I view it as the game Prototype was trying to be but failed. Infamous is far more understated when it comes to super powers (well, things get pretty impressive towards the end, but for most of it it's relatively calm) but outdoes it in every other way. The storyline in particular is just brilliant.
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Old 26-07-2009, 23:01   #1732
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Quote:
Originally Posted by Streeteh View Post
Have you played Infamous yet mate? I view it as the game Prototype was trying to be but failed. Infamous is far more understated when it comes to super powers (well, things get pretty impressive towards the end, but for most of it it's relatively calm) but outdoes it in every other way. The storyline in particular is just brilliant.
Haven't got hold of it yet, but I am looking forward to it because I loved the demo.
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Old 27-07-2009, 20:32   #1733
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I've just started Dead Space tonight. Completed the first chapter and part of chapter 2. So far i'm really enjoying it. Looks superb and the sound is top class. I've jumped a couple of times from typical monster closet moments. I feel myself always expecting it now though. I find the sound and atmosphere creates more fear though.

Thumbs up so far
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Old 27-07-2009, 20:57   #1734
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Hope you enjoy it all the way through. I completed it 3.5 times back-to-back for the 1000/1000 points.
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Old 27-07-2009, 22:46   #1735
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I managed platinum/1k in exactly 3 playthroughs which i was rather proud of, the majority end up doing it in more like 4 playthroughs so expect this title to eat up your time if you're an achievement whore

I'd like to add i enjoyed every moment, even on the third playthrough.
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Old 27-07-2009, 22:53   #1736
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I found it great fun for the first few chapters, then it turned ridiculously repetitive and had so much backtracking Great idea that just didn't last. If it had been like the first few chapters the whole time, it would have been brilliant.
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Old 27-07-2009, 22:54   #1737
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The backtracking was only a middle/late section of the game, maybe three chapters out of twelve. After the backtracking had passed the game actually improved immensely imo, the last three chapters were just fantastic. I cannot get over how fantastic the direction was during the final boss sequence.
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Old 27-07-2009, 22:55   #1738
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3 chapters out of 12 is a quarter of the game though! And the game isn't even that long to begin with.
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Old 27-07-2009, 22:59   #1739
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Not very impressed with Dead Rising's save system, lost a fair bit of progress tonight, but at least I know now, other than that I am loving this game!
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Old 27-07-2009, 23:02   #1740
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Quote:
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3 chapters out of 12 is a quarter of the game though! And the game isn't even that long to begin with.
True but it's not as if it's like Devil May Cry 4 (which people rarely moan about) where it was the exact same level. There were always significant changes and different things needed to be achieved in the same areas. It just worked for the storyline i guess, it's unsurprising that while trying to get a ship functioning again that you'd need to return to the bridge more than once for example. Even Resident Evil 2, a game lauded as the greatest survival horror ever by many (including myself) had horrendous amounts of backtracking, it just seems to be a trend of the genre.

Meh, it just didn't bother me that much i guess!
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