31-12-2008, 11:15 | #11 |
Vodka Martini
Join Date: Sep 2007
Location: Manchester UK
Posts: 871
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I got it for the PC and am not overly impressed. I still prefer online multiplayer shooters on the PC than console. For me and my buddies it was bought due to their being a lack of good shooters coming out. It's simply not a good enough step up from COD 4 for it to be classed as a very good game.
In terms of the gameplay, they have completely buggered up the ranking system as well online. It is possible to set up a server that will give anything from 100 to 5000 points a kill. To test the theory, I set up a second online account and managed to go from lvl 1 to lvl 65, then Prestige and 1 to 65 again whilst unlocking all the weapons within the space of 35 minutes. That aside it does feel like a WWII shooter, the maps are bigger and are more expansive than COD4 which can only be a good thing. Again there is another annoyance in having dogs as a call in for a 5 kill streak. For console I would recommend renting before buying. PC wait till it comes down in price |
05-01-2009, 13:03 | #12 |
HOMO-Sapien
Join Date: Jun 2006
Location: Chelmsford
Posts: 6,692
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Linear and too buggy. Not good at all. AW are nuts for letting other developers ruin the franchise they have worked so hard to establish.
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05-01-2009, 13:18 | #13 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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The thing with Call of Duty is that it's always been linear. It's one of its greatest strengths yet also one of its biggest weaknesses. I quite like linear games from time to time. There are so many open world games available nowadays that it's quite refreshing at times to be told exactly where I have to go. I can just pop my brain out and let my reactions do all the work
Anyway, I hope to get my review copy through in the next day or two for the 360, so I'll be playing this through the week
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
05-01-2009, 13:37 | #14 | |
Do you want to hide in my box?
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Quote:
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05-01-2009, 13:49 | #15 | |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
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Quote:
I think this all stemmed from the fact IW didn't want to make another WW2 shooter and would rather concentrate on creating a new game for CoD6, though I may be wrong. |
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05-01-2009, 13:51 | #16 | |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
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I am definitely more of a fan of linear games, it allows for better story progression unless you really go the extra mile with different paths to every story (which you can't do based on real life events) in the way Bethesda Softworks do with their games. |
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05-01-2009, 15:35 | #17 |
HOMO-Sapien
Join Date: Jun 2006
Location: Chelmsford
Posts: 6,692
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True but it seems a bit lame now to be honest.
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I just got lost in thought.. It was very unfamiliar territory. Techie Talk | My gaming Blog | PC spec | The Admirals log |
05-01-2009, 16:12 | #18 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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Lame in what respect? Do you think it should be more open world? My worry with that would be that if everyone tried it, we'd suddenly find ourselves with a market full of below average games that couldn't manage the sandbox style properly.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
05-01-2009, 16:21 | #19 |
Chef extraordinaire
Join Date: Jul 2006
Location: Infinite Loop
Posts: 11,143
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I really like the linear story in COD4
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07-01-2009, 20:48 | #20 |
Do you want to hide in my box?
Join Date: Jun 2006
Posts: 14,941
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Who's got this for the 360?
Was thinking we could do 4 player co-op I know Nokkon's got it and Davey will have it soon so nearly 4 already
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