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Old 31-07-2009, 17:48   #21
Toby
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Love to join you all playing this when it comes out but are you *all* on consoles?

Just can't get on with FPS games on a console, sorry.

My Amazon pre-order list is made of LOL atm - over £305 worth of stuff in there!
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Old 31-07-2009, 17:53   #22
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I'll be grabbing it on PC
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Old 31-07-2009, 20:17   #23
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Quote:
Originally Posted by Vertigo1 View Post
Love to join you all playing this when it comes out but are you *all* on consoles?

Just can't get on with FPS games on a console, sorry.

My Amazon pre-order list is made of LOL atm - over £305 worth of stuff in there!
CoD:MW1/2 is designed around console play
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Old 31-07-2009, 20:22   #24
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Originally Posted by Kreeeee View Post
CoD:MW1/2 is designed around console play
Err yeah, that's why COD4 is one of the most played online games on the PC and one of the biggest prize tournaments at i-series events.

Granted it has many concessions to the consolers in there but it's still an epic game on the PC and in no way "designed around" a console.
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Old 31-07-2009, 20:39   #25
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That doesn't matter Vertigo. The fact is, the game was made around console use. It just happened to work well on a PC.
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Old 31-07-2009, 21:27   #26
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Originally Posted by Vertigo1 View Post
Err yeah, that's why COD4 is one of the most played online games on the PC and one of the biggest prize tournaments at i-series events.
What's your point? Silly bear.
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Old 31-07-2009, 21:42   #27
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I'm having a hard time putting any concentrated effort in to games at the moment, hoping MW2 gets me going again
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Old 31-07-2009, 22:53   #28
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Originally Posted by NokkonWud View Post
That doesn't matter Vertigo. The fact is, the game was made around console use. It just happened to work well on a PC.
Well I'd debate that. Yes consoles were a key target (well the Xbox anyway) but I think fairly equal emphasis was given to both the consoles and PC with this game.

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Originally Posted by Kreeeee
Silly bear.
WTF is that supposed to mean?
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Old 31-07-2009, 22:57   #29
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Of course, while the original Call of Duty was a PC exclusive, Call of Duty 4 is hitting PlayStation 3 and Xbox 360 as well, with apparently no expense spared on any system. "This is true multiplatform development," studio founder Grant Collier stressed during a recent Activision press event. "There's no lead platform here."
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GS AU: Call of Duty 4 is coming out for the 360 and for PCs. Why did you decide not to include Live cross-platform functionality?

GC: We got a call from Microsoft who said they want us to do Live Anywhere for CoD 4. They just left a message--we didn’t actually get the phone call. We talked about it, and really feel that we worked really hard on the Xbox 360 version, and there’s a lot of things that we do that we didn’t do for the PC because of the control you have with a mouse and keyboard which allows you to have a higher level of precision. When you are on the 360, you have auto-aim, and you have a movement compensator so when you’re getting close to the edge of the screen it moves really quickly, but when you’re in the middle of the screen it slows down so you can target. We don’t do that on the PC.

When someone is playing on the Xbox against another player, he knows that they have the same hardware and the same controller--the only advantage is skill. On the PC side, you never know what the guy is playing with. He can have an archaic machine, or he could set his settings low, or he could be using the lowest form of DirectX. He can have all of the graphic bells and whistles turned off, or can have a dual core machine, or a quad core, multiple video cards--he can have a lot of advantages, and there’s not an equal playing field.

I think Live Anywhere is great for certain games, like Poker or Tetris or something. But, realistically, for first-person shooters or real-time strategy games, trying to pit those two people together is inherently imbalanced. Anytime someone playing an RTS can click and drag and choose a whole bunch of units and select one of your buildings to blow it up, and you’re sitting there with a controller, you’re not going to have the same reaction time. So why pit those two against each other?

I think Live is a great idea and it’s good for certain games, but Call of Duty isn’t one of those games.
second quote isn't really relevant, i just thought it was interesting
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Old 31-07-2009, 23:14   #30
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Quote:
Originally Posted by Vertigo1 View Post
WTF is that supposed to mean?
It means you're massively over reacting.
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