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Old 03-09-2009, 13:12   #491
Aboobie
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1550/1550.

That is all.
Good stuff I hope to join your club once I get my hands on the goty edition. How long would you say all the DLC is? Longer than getting the full 1k in the main game? I'm really looking forward to playing it again.
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Old 03-09-2009, 13:51   #492
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How long would you say all the DLC is? Longer than getting the full 1k in the main game? I'm really looking forward to playing it again.
Nowhere near that long I would say....

Operation: Anchorage - 3-5 hours
The Pitt - 3-5 hours
Broken Steel - 5-8 hours
Point Lookout - 3-5 hours
Mothership Zeta - 3-5 hours

That's all depending on how thorough you want to be. The Pitt will take you a while as it has a collection achievement for finding 100 metal ingots, but I was lucky as I had Lynnie reading a guide out to me. If you've not done any of them then I would personally suggest doing Operation: Anchorage and Mothership Zeta first as they're more action based, and for me not as enjoyable as the other 3.
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Old 03-09-2009, 14:15   #493
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What is the DLC? Excuse my ignorance. Is that an expansion mod?
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Old 03-09-2009, 15:21   #494
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Yup, 5 expansion packs for want of a better description. Broken Steel is the best of them, as it allows the game to continue after the "end", and also ups the level cap from 20 to 30 (it's possible to hit the level cap of 20 way before you finish the game).
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Old 03-09-2009, 15:23   #495
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I take it I can load these at a later date if I choose Davey?
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Old 03-09-2009, 18:01   #496
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Yup, there's no order to them so you can get them in any order you like
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.
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Old 03-09-2009, 18:04   #497
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Good stuff I hope to join your club once I get my hands on the goty edition. How long would you say all the DLC is? Longer than getting the full 1k in the main game? I'm really looking forward to playing it again.
No where near as long as the main game.
Anchorage takes about 90-120 minutes.
The Pitt about 120-240 minutes (mainly spent finding things).
Broken Steel takes about 180-240 minutes.
Point Lookout takes about 180-240 minutes (but has quests that aren't achievements so can take longer).
Mothership Zeta is about 120-180 minutes.

Those are all first time play through estimates, though it took me 13 hours to do Broken Steel, Point Lookout and Mothership Zeta as I was taking my time and trying to find everything as well as get all 3 level 30 achievements.

All told they aren't as long as the main campaign, or as well done bar maybe Point Lookout which it's clear was their pride and joy as far as the DLC went, it's superb looking, well designed and has a lot of new props.

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I would personally suggest doing Operation: Anchorage and Mothership Zeta first as they're more action based, and for me not as enjoyable as the other 3.
Totally agree. If I had to put them into order I would go:

1) Point Lookout
2) The Pitt
3) Broken Steel
4) Operation Anchorage
5) Mothership Zeta

The irony is, for items picked up within those campaigns and their usefulness throughout the game, reverse the order of them.
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Old 03-09-2009, 18:07   #498
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I take it I can load these at a later date if I choose Davey?
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Yup, there's no order to them so you can get them in any order you like
Well, you can add and play Operation Anchorage, The Pitt, Point Lookout and Mothership Zeta at any point and play, however Broken Steel is only accessible at the very end of the game.
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Old 03-09-2009, 21:07   #499
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Totally agree. If I had to put them into order I would go:

1) Point Lookout
2) The Pitt
3) Broken Steel
4) Operation Anchorage
5) Mothership Zeta

The irony is, for items picked up within those campaigns and their usefulness throughout the game, reverse the order of them.
Nah, for usefulness I think The Pitt is the best, for the ammo press and the Metal Blaster
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Old 04-09-2009, 00:50   #500
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The ammo press is handy, but you get so much of it in the wasteland anyway it barely matters. Plus Broken Steel and Mothership Zeta practically throw it at you .
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