04-11-2006, 17:49 | #631 | |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
Posts: 6,038
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Quote:
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Mal: Define "interesting"? Wash: "Oh, God, oh, God, we're all gonna die"? |
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04-11-2006, 19:12 | #632 |
Rocket Fuel
Join Date: Jul 2006
Posts: 7,826
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Does that mean that the server will need updating again?
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04-11-2006, 19:21 | #633 |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
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Aye, I believe so.
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Mal: Define "interesting"? Wash: "Oh, God, oh, God, we're all gonna die"? |
05-11-2006, 09:28 | #634 |
Deep Throat
Join Date: Jul 2006
Posts: 6,512
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dynamic pricing?! So will prices rise for popular guns in real time? Like a stock market?
Oops - posted by Pickers |
05-11-2006, 10:49 | #635 |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
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Yes indeed.. the more a gun / item is used (including Kevlar GRRR) the higher the price will go. I think they're just trying to add a bit of change into the CS:S gameplay by forcing people onto different tactics and styles more often, getting rid of those who just use AK47s the whole time.
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Mal: Define "interesting"? Wash: "Oh, God, oh, God, we're all gonna die"? |
05-11-2006, 17:19 | #637 |
Rocket Fuel
Join Date: Jul 2006
Posts: 7,826
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I've updated the server from version 53 to 55.
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05-11-2006, 23:33 | #638 |
iCustom User Title
Join Date: Jul 2006
Posts: 2,250
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Last edited by iCraig; 05-11-2006 at 23:35. |
06-11-2006, 10:29 | #639 |
HOMO-Sapien
Join Date: Jun 2006
Location: Chelmsford
Posts: 6,692
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There is an article about this in this month PC Gamer.. and saw it for the first time last night. I'm not keen tbh.
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06-11-2006, 13:09 | #640 |
Vodka Martini
Join Date: Aug 2006
Location: Lower Cambourne
Posts: 576
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mp_dynamicpricing 0 should turn it off.
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