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Old 04-03-2009, 22:47   #831
Davey_Pitch
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Don't know why my weapons kills haven't hit 30 yet on any weapon.
I was surprised as well. I think that going through the levels you think you're killing more than you actually are.
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Old 05-03-2009, 00:35   #832
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Don't know what to say really, the controls feel different but they never bothered me, i can't say i feel any difference between the full game and the demo but i never really took note. They didn't hamper me at all and i've completed the game on the second highest difficulty and nearly half way through on the unlockable highest. To put it in perspective, many people have compared it to the highest difficulty in cod4 which i'm told was very challenging, so the controls can't be that bad.

The multiplayer has the controls loosened up for more of a standard FPS feel to liven up the action. I think this controller delay people speak of was a deliberate design decision. Many don't like it but i do now after adjusting so meh.
I was shocked (and frankly, apalled) by it in the demo, and it's actually stopped me buying it new it was that bad. That's not making excuses because it's a PS3 game or anything, it was that bad, and paired with the PS3 pad I think I'd end up just getting ****** off with it.
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Old 05-03-2009, 09:58   #833
Danny
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Originally Posted by Davey_Pitch View Post
I was surprised as well. I think that going through the levels you think you're killing more than you actually are.
When one makes me jump I seem to really enjoy stamping on his head afterwards. Its like a clam down after soiling nmyself

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Originally Posted by NokkonWud View Post
I was shocked (and frankly, apalled) by it in the demo, and it's actually stopped me buying it new it was that bad. That's not making excuses because it's a PS3 game or anything, it was that bad, and paired with the PS3 pad I think I'd end up just getting ****** off with it.
Quite a few people have told me the input lag is appalling. Yet on the clockers game thread no one seems to want to admit to that yet. What will happen like normal is when the game gets 3 months old and they calm down they will accept the flaws in the game.

Much like GTA went from the greatest game on the planet to the worst over the course of a 30 page thread

I do like the look of the game and it's one of the few games for it I have seen that has had me looking at bundles.
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Old 05-03-2009, 10:42   #834
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Peoples... are there any good old fashion point and clickers about on the xbox? You know, ye olde LUuuuuuuuuuCass Arrrrts styley Sam and Max/Day of the Tentacle fun?

I miss those games They were my favourite
They've just recently announced Sam and Max series 1 and 2 are coming to the 360
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Old 05-03-2009, 10:48   #835
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Company of Heroes on the PC.

CRYSIS on PC.

COD5 2nd play through, Doing Vet this time, Pfffff kin Nazi Nubs sux my bullets like a ten bob whore.

Fallout3, Not given up yet.

L4D on PC kicked some Zombie butt tuther night big style.

BF2 coz I loves my BF2 IO 64 man wars


Enuff be gone with you Muuu ha ha haaaaaa

I Love having a job & having enough time to still have a life. What you doing Me, Playing games & smoking myself stupid but I work so **** off & leave me to it
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Old 05-03-2009, 11:03   #836
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Quote:
Originally Posted by Danny View Post
Quite a few people have told me the input lag is appalling. Yet on the clockers game thread no one seems to want to admit to that yet. What will happen like normal is when the game gets 3 months old and they calm down they will accept the flaws in the game.
The game has plenty of flaws just like any other tbh, it's too short, the final level has an insane difficulty spike, some maps are way too small for the 32 player limits most servers use, spawn camping is a bit too easy, some weapons are overpowered in multiplayer, the shotgun has a glitch that allows for pretty much 100% auto aim, experience points aren't counted if you quit before the end of a game, offline bots can be used to level up so some people are the highest rank already and some special abilities are slightly overpowered. Fortunately most of those listed are being looked into. It seems that a few people in the clockers 'clan' enjoy exploiting these design flaws in online games and thus i will not be playing with them often until they have been rectified, even people in random games seem to play fairer.

That said, the controls are not an issue in my eyes, aside from its rather short length (8 hours) the single player was really very good. The multiplayer has the controls loosened up in order to encourage faster play, but the single player has everything 'weighted'. This indicates it's a design decision and after you get used to it it's imo perfectly fine. Of course this is a completely opinionated matter, some people hate the way Half Life 2 controls but i think it's the best example of control in an FPS. If people dislike the control method that's totally their decision to make, i just don't see me ever 'accepting' there's a problem with the controls as i don't think there is one.
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Old 05-03-2009, 12:12   #837
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COD5 2nd play through, Doing Vet this time, Pfffff kin Nazi Nubs sux my bullets like a ten bob whore.
There's apparently a glitch on CoD5 that will make it think you're playing on veteran and give you the achievements for it when you're actually playing on Rookie.

Read it in a mag whilst standing around in WHSmiths the other day. Xbox Gamer I think the mag was or maybe 360 gamer.
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Old 05-03-2009, 13:37   #838
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I’ve become a little bit addicted to PuzzleQuest: Challenge of the Warlords on DS. It’s the kind of game that lends itself to a quick 10 minute play, but that 10 minutes always seems to turn into an hour or more.
In a nutshell it uses the Columns/Zookeeper dynamic of switching blocks to match and clear lines of three – the neat twist is that the puzzle is used as the combat mechanic in a sword and sorcery RPG epic. Clearing coloured stones builds mana to power spells. Clearing skulls bashes your opponent. Clearing stars builds XP and clearing gold lines your pockets.
It’s simple but compelling, and that’s just scratching the surface you can also capture enemies and interrogate them back at your citadel to learn their spells and abilities, or ride captured monsters around as a mount, or craft your own gear using gathered runes….the list goes on.
It seems to be available on almost every platform going, but seems way better suited to portable gaming than pc or xbox.
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Old 05-03-2009, 14:40   #839
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Some people hate the way Half Life 2 controls.
I was the first person on OcUK to say that too .
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Old 05-03-2009, 15:51   #840
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I'm also on the side that thinks Half Life 2 doesn't have the best fps controls and I'm glad it's not much of a real shooter so it's not too detrimental. Having played through the whole game again recently incl. Episode 1 and 2 I can also say it's not something you really get used to either. I'm also struggling a little with Battlefield Bad Company though I can live with it.

From COD2 onwards this series has the tightest fps controls imo and should act as a benchmark for how to get it right.

For the record the worst fps controls have to be in Perfect Dark Zero; shockingly bad.

I'd love to get the chance to play Killzone 2 (should do soon) so I'll reserve judgement.
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