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Old 20-10-2009, 13:24   #91
Desmo
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edit - on Amazon the cancelled pre orders have dropped it from 8th to 50th best seller, being outdone by Club Penguin: Elite Penguin Force now!
If you're going to be outdone, make sure it's by a game involving penguins. Hard penguins. That's style.
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Old 20-10-2009, 13:41   #92
leowyatt
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Can someone explain the drama regarding the servers? I mean console users get on fine with not having dedicated servers.
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Old 20-10-2009, 13:55   #93
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Can someone explain the drama regarding the servers? I mean console users get on fine with not having dedicated servers.
It's the nature of the PC gaming scene for cheaters to try their hands at getting an advantage. It's more of a closed system on consoles, so it's quite different. It's one of the advantages of a console that games aren't so easily hackable, that's not to say they are bulletproof, they're not, but on PC it's a massive problem if you're not going to have regulated servers.
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Old 20-10-2009, 14:01   #94
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Ah ok I see. I just wasn't sure why the place was littered with toys after the announcement of not having dedicated servers.

Who would foot the bill for the servers anyway?
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Old 20-10-2009, 14:02   #95
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It's just a much better way of structuring online play.

For a start, you can support many more players (you're not limited by who has the fastest upload speed) and all on a relatively even field, with P2P at least one guy gets an advantage via having an effective ping of 0. This is something that notices more as well with the much more twitch oriented style to playing an FPS with a mouse, vs a controller.

You can also implement mods far more easily - virtually any successful online PC game you can think of has been modified to some extent. COD4 had promod, which anyone playing even remotely seriously was using. P2P means you can't really do this effectively.

It also makes the entire clan community thing much harder, clan wars become more of a work up to organise, clans can't have their own servers set up how they want, with the administration style they desire.

It's largely a control thing - PC gamers like to be in control, they're used to being in control of their own games and servers.

It's just a backwards step that really doesn't bring any conceivable benefits to the PC community but several drawbacks.

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Ah ok I see. I just wasn't sure why the place was littered with toys after the announcement of not having dedicated servers.

Who would foot the bill for the servers anyway?
Generally clans do (so they have their own place to play) along with other places like magazines, larger websites etc. Server providers will also have a group of servers up to advertise their name and business.
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Old 20-10-2009, 14:04   #96
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usually clans rent their own servers and password it

I know that's what we did with Half Life anyway

Also having non dedicated servers will mean the host always has a 0 ping and an instant advantage over everyone else. Oh and unless you have a mega connection then you can't host more than about 8 players at a guess?


I'm still not too fussed if I miss out on MW2 for a while as I cba with sinking lots of time into another FPS MP game


///beaten!
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Old 20-10-2009, 14:05   #97
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Cheating isn't the only reason why dedicated servers are so popular! Bloody console fanboy
I've always found dedicated servers to be better speed wise, less lag which is vital if you want to play vaguely competitively. Also there's no risk of having a great time and the host just deciding to quit out.

Leo: Clans in particular tend to foot the bill. When I used to play Counterstrike a lot, all of us in the clan would chip in a bit a month to pay for the upkeep. It was worth it to keep the server running smoothly and efficiently.

Dedicated servers are a big thing for competitive online gaming and it's a big mistake to remove the option for a game this size. I'm sure many clans will be not migrating to MW2 and sticking with MW for this reason alone. Clans can mean big money too.
It's almost as daft as when Blizzard removed LAN play from Starcraft 2.

Edit: Double beaten
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Old 20-10-2009, 14:07   #98
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Cheating isn't the only reason why dedicated servers are so popular! Bloody console fanboy
I've always found dedicated servers to be better speed wise, less lag which is vital if you want to play vaguely competitively. Also there's no risk of having a great time and the host just deciding to quit out.
No, it's not, however it is the main reason. I was a server administrator for several servers for years on mod servers, so I understand that side of it completely.
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Old 20-10-2009, 14:12   #99
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There is also the element that a particular server builds up a community of regulars, who are great guys to play with and there is always someone about. It creates a very persistent environment that can't be done with P2P, games keep rolling on, map rotations keep going, perhaps 'house rules' that can be mentioned on server join. It also allows you to play with a decent group of regulars who might be quite high in number but equally aren't necessarily people who you would want to add to a friends list to be able to find.
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Old 20-10-2009, 14:15   #100
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Very true. I miss the days of the community and 'regulars' I always used to game with in Counterstrike! Good times.
These days on the 360 I can either game with friends if I organise a specific time or just randoms, there's so little consistency. It was nice being able to drop into the game at any time of day and be guaranteed that I'd know a few people and be able to have a laugh etc.
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