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Old 04-11-2009, 21:43   #151
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PC gamers expect what they're used to, just because other people might be happy to pay more for less, doesn't mean everyone should have to.
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Old 04-11-2009, 21:56   #152
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Oh boo bloody hoo. PC gamers pay less anyway, yet always expect so much more. Give it a chance first.
Why does that make it ok though? It's pretty basic stuff for a PC game that is expected to have a thriving multiplayer community. It's hardly rocket science!
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Old 05-11-2009, 02:42   #153
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Why does that make it ok though? It's pretty basic stuff for a PC game that is expected to have a thriving multiplayer community. It's hardly rocket science!
It may yet still have. I have many friends who are all part of a CoD: MW community on Xbox360 and PC has more ways of staying in touch with people and organizing things.
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Old 05-11-2009, 12:01   #154
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You appear to have answered a completely different question than I asked You still haven't explained why it's ok to miss out all of those features when they're normally standard affair for any PC game.
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Old 05-11-2009, 12:28   #155
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You still haven't explained why it's ok to miss out all of those features when they're normally standard affair for any PC game.
Little comparison table of those MP features:

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Old 05-11-2009, 12:30   #156
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Well at least profiles can be saved online
Seriously though, I've seen a lot of people complain because they lost their profiles through not backing up pre-format.

Otherwise erm
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Old 05-11-2009, 12:37   #157
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I think what has caused most of the fuss is that games have slowly, over the last 4 or 5 years moved to be much more focussed on consoles. Call of Duty was a PC game through and through to start with and now it's ended up pretty much the worst example of a developer now just making for consoles and not really giving a toss about PC games.

Up til now, even some of the worst console ports have only really had issues like menu systems you can't click on with a mouse or pointless save points when you can save anywhere etc.

This has taken it from beyond 'lazy' into virtually '**** you' territory, especially when the PR guys are seemingly posting comments like 'We haven't forgotten our roots, we just chose to use weed killer on them'. I'm still dubious as to whether that was genuine or not (was on Rob Bowlings blog) but he's been happily posting with the account since, so i'm not sure what the chances are of it being compromised or anything.
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Old 05-11-2009, 13:22   #158
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It's a shame it's gone that way, but I can partially understand it due to how much money they must make from the console side of things. Creating a game purely for the consoles and then porting that over to the PC must be so much easier and cheaper than developing proper features for the PC gamers. I don't agree with it (even though as a console gamer it doesn't affect me), but I can see why they would choose to do it.
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Old 06-11-2009, 20:42   #159
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You appear to have answered a completely different question than I asked You still haven't explained why it's ok to miss out all of those features when they're normally standard affair for any PC game.
Because game costs are rising on all formats, but PC gaming is so rife with piracy that limiting it in such a way is how they best see fit to force people into buying it. Sadly a lot of PC gamers who live by piracy and the ease of accessibility to these things have ruined it for many others. We've seen it with console ports now (due to primary development format focusing on consoles now). PC gamers have sadly had drastic measures coming for a long time.
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Old 06-11-2009, 21:10   #160
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I fail to see how IW Net + P2P MP even remotely tackles the issue of piracy, if anything it will make it worse because the component of the game that will entice many people into buying the game at all has become gimped beyond all recognition. It's not uncommon for PC gamers to pirate SP games and pay for MP ones.

IWNet vs Dedi Servers will have virtually no technical differences with regards ability to pirate the game, it doesn't make it any harder, IW will know this just as well as anyone else, which leads me to believe it's been implemented for other reasons, chief of which is the crippling of the mod community meaning any and all extra content will have to come from IW, along with a nice degree of control over the entire play system for when they fancy releasing some paid for DLC.

Paid for DLC always struggles more on PC because it's just as easy to download a mod and sometimes the quality of the mod is better than anything the developers were planning - see Desert Combat for Battlefield a while back as an example. Setting up the multiplayer to make such modding hugely harder and suddenly IW are in complete control of injecting any new spice into the game.

As for 'rife with piracy', MW2 has been leaked for a good week or so on 360, as you well know, piracy is hardly non existent outside the PC, it's fairly big business on the 360 too.
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