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Old 01-11-2008, 10:00   #161
Pumpkinstew
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OMG! This game is soooooooooooooooooooooo good!!!!!

MB
I'll have to take your word for that. New gfx drivers did no good at all.

Most expensive lunchbox I've ever bought so far.

OK, 2nd most if you include my NES.
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Old 01-11-2008, 10:52   #162
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did you sort out teh landmines MB? I'm going on a scavenge now for some
Nah I just took them out another way and then made it to the middle and back out, then I went somewhere else and couldn't find what I was looking for so I explored DC and made it all the war to GNR but my god is it tough, I think the game expects people to beef up outside DC first. No matter I'm going to do the mission here if I can and then mince about the outlying lands for a while

I actually think the game system and story are very true to the first 2 games, the role playing element of combat is great and if you can't get the job done with that you can always revert to FPS until you build your AP up, works really well for me

MB
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Old 01-11-2008, 16:28   #163
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OK, I'm starting to get into it now. It helps if I just think of it as 'Oblivion 40,000'. The wastelands are really atmospheric and there's a proper sense of futility from most of the NPCs, especially in Big Town AKA Emovile. I heard there's a glitch on the quest called Blood Ties, but not sure if it's just on PC, or console, or both. Luckily I was having trouble with it and had to look up a location on the internet (after searching for eight hours).

The combat mode is just awesome, but it's a shame they haven't sorted out the jump properly since Oblivion. Half the time I'm pummeling the Y button to try and get up a hill, and once I got stuck i the rocks and had to quit.
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Old 01-11-2008, 19:11   #164
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Spent all day playing this... whoops. Time flies and all that
Dont think I'm far into the story - keep getting sidetracked when exploring...
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Old 02-11-2008, 00:53   #165
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I've still only put a couple of hours into it so far, and don't have too many thoughts on it yet. It's obviously taking its time getting going. Determined to 1k Fable before I settle into this properly
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Old 03-11-2008, 11:17   #166
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I have to say I am really really impressed with this game Nokkon sent me an in game message and asked me what I thought and without really thinking about it I said I thought it wasn't just game of the year but game of the decade. Although said as an off the cuff remark the more I play it the more this holds true certainly the best game IMHO for the 360 so far and I haven't played much to rival it on the PC.

There are certain things which stand out for me, firstly the combat system, to me this is the perfect fusion role-play and action, there have been criticisms of the game as a 'poor FPS', no excrement! This game isn't a shooter it’s an RPG and the VATS system an action point allocation system which breaks the combat in to rounds is there to be used allowing you to individually target an enemy body part or blow their weapon out of their hands. I can honestly say this system is a near perfect fusion of strategy and action. There are a couple of issue with the system, firstly it doesn't take in to account the use of healing which can be used outside of the Action Point system, making a character with multiple healing packs pretty much a tank. Some will also find the ability to drop out of VATS and just shot things a bit odd, personally I like it because it enables you to take out a tiny enemy such as a cockroach in real time without having to use VATS, it also emulates a combatants panic with the ability to fire indiscriminately from your virtual death bed in a desperate attempt to kill the foe before he gets in a killing shot on you, I've found this a big bonus but also very exciting 'can I get a hit in before he does' the times I've pulled this off have been heart racing, something which people say the VATS system negates.

So what about the actual game? Well it the Oblivion engine with the Bethesda weird 'press the top button for jump' thing going on and the same slightly rounded feeling landscape where you can sometimes walk up slopes you shouldn't be able to and hop along on stupidly narrow bits of scenery, but that’s where the likeness ends. This game has been well thought out, although there are multiple underground areas to explore some of which are a little similar Fallout 3 avoids the feeling that these have been randomly generated it feels like the items and creatures have been put in with care and attention. Where Oblivion was so massive and so long that the game started to lose my interest at about 75% of the way through due to missions being very similar and having to grind dungeons Fallout 3 doesn't feel that that, every mission is scripted and crafted to be an individual experience but you don't have to do the missions and you don't even have to do the main storyline, you can just go out and explore. The game has been designed in such away that you'll have to do a hell of a lot of exploring and levelling to actually mess up the story completely but if you really wanted to you could probably get to some important parts directly and stumble on thing by luck.

What about interaction with NPCs? Wow, just WOW! This game has some great voice acting and every response is spoken, how they got all this on one disk I have no idea, I suppose if they could do it with Oblivion, I shouldn't be surprised but Oblivion felt like it was put together with a construction set and this doesn't. Here one example of interaction.

I met a ghoul (a rational human horrifically scared by radiation poisoning) he wanted to live in an area for rich humans but they are scared of and irrationally prejudiced towards ghouls. So you have a choice you can try to get this guy in through rational argument with the existing residents in which you'll have to do a lot of persuasion and maybe the odd assassination of a subbon human to get your own way (hey its all in the name of ghoul/ human relations!), you can take up an offer to kill the ghouls from a resident or you can get the ghouls in round the back and let them sort it out for themselves, all along the way you'll use PER and INT rolls but the game hides them, there is no pre-judgement as to whether what you do is right or wrong and the repercussions are multiple whatever your choice. When you do sort it out rather than just instantly transform the games circumstances the ghouls walk to the place, go in through the entrance and spend some time establishing themselves, although its fundamentally unimportant, in earlier games they would have moved everyone into new positions instantly, in Fallout the game rearranges itself in real time.

When it comes to buying things, NPCs have a set amount of cash, if you try to sell everything to one person then their cash will max out and you'll only get what’s in they purse, but you can trade, so sell them a gun and offset the cost against something you need that they have, its so simple that from now on every game where I have to cash out of a sell screen to enter a buy screen is going to annoy me. This NPC limited funds system means its actually hard to get rich quick, you'll probably never have 1000s and 1000s of CAPs to your name but as you acquire new weapons and armour your cash will be invested in what you wear and shoot, all of which depreciates with wear and tear!

If there is one doubt I have about this game it is that some of the city areas are a little restrictive, forcing you down myriad tunnels and through a maze of city blocks which can feel a little forced but its not much of the game and its not going to spoil your enjoyment, when you can fast travel out of the city and go off hiking, doing your best to avoid the giant ants, mire lurks, super mutants and raiders. I went hiking yesterday and found a chap hiding out in an old church, he had a map, a really cool gun and some weird special clothing, if I hadn't gone off piste I may never have found him or the mission he's given me access to, and that’s the joy of this game, you have real freedom. Finally I think we are getting close to being able to replicate tabletop RPGs on screen with the 360 playing the dungeon master, no it’s not the same but it’s the closest yet and that can only be a good thing.

MB
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Old 03-11-2008, 11:28   #167
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When it comes to buying things, NPCs have a set amount of cash, if you try to sell everything to one person then their cash will max out and you'll only get what’s in they purse, but you can trade, so sell them a gun and offset the cost against something you need that they have, its so simple that from now on every game where I have to cash out of a sell screen to enter a buy screen is going to annoy me. This NPC limited funds system means its actually hard to get rich quick, you'll probably never have 1000s and 1000s of CAPs to your name
That was something that was in the original Fallout games and I'm really happy they kept it in. You're meant to be in a post apocalyptic wasteland, so people won't have much money, so it makes perfect sense to give people a finite amount of Caps and you have to barter and trade around that.

Really looking forward to spending some more time with this later. Got one achievement left in Fable, then I can settle into this (and yes Nokkon, Dead Space as well ).
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Old 03-11-2008, 11:28   #168
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Well said Mat, you're pretty much spot on - especially in regards to the voice acting, something I've not heard get the credit it deserves.

Despite its similarities with Oblivion they feel completely different outside the control set, I also don't lose interest in Fallout 3, something I did in Oblivion and just stopped talking to people to try and force something along the main storyline, in Fallout 3 I've heard almost every line of text from every single person because I am genuinely interested. This game could be phenomenal.

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(and yes Nokkon, Dead Space as well ).
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Old 03-11-2008, 11:56   #169
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I wouldn't go as far as game of the year but it's certainly got me hooked now. After 30 hours of gameplay I still haven't asked Moriarty about my dad! It still feels very much like a more polished version of Oblivion but with a far superior combat system.

I'm already maxed out on Sneak and Lockpick, with small guns not far behind. I also have the Bloody Mess perk which means enemies explode on most of the critical hits. I've found an absolutely awesome rifle as well. It's called Lincoln's Repeater and you can get it in a museum. It fires Magnum rounds and does over 40 hit points of damage. Super Mutant head shots with sneak bonus can make them burst. again.
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Old 03-11-2008, 11:59   #170
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I wish I could be excited reading about this game :/ But it's just not sparked my interest enough for some reason. I'm partly blaming its release as it was so close to Fable 2, but the whole development has never really got me interested even though it feels like it should.
Still, I guess it's cheaper for me to not be interested for now.
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