09-11-2011, 12:26 | #2661 |
The Night Worker
Join Date: Jul 2006
Posts: 5,228
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Got MW3 in the post yesterday & then went down GAME & traded my Fat 40Gig for a Brand new 160Gig Slim & BF3.
So now I am playing MW3 & it's ******* Awesome, Superb single player that I'm Loving a Black Ops section with Wave wars & the Multiplayer that I've only tested so can't comment on that yet. Worth every single penny of the £31.62 I paid & Asda Direct came through on the delivery. BF3 - After playing MW3 for a couple of hours I did try BF3 but it felt a bit clunky to me so I only played it for 20 minutes then went back to MW3 I'll give it a good run/test once my MW3 Buzz has worn off a bit. MW3 for me is a Must have though as there is some truely Epic moments in single player. |
11-11-2011, 23:08 | #2662 |
Absinthe
Join Date: Jan 2007
Location: Chester
Posts: 2,345
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Grabbed MW3 this afternoon whilst my brother was out.
Finished the campaign. Brilliant game. Really didn't expect it to be that much fun! Still going to resist getting my own copy though as I've got Saints Row coming next week! |
23-11-2011, 08:13 | #2663 |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
Posts: 6,038
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Star Wars: Force Unleashed 2
Positives: Far better port than the first game. Flows smoother, more intuitive, fewer irritating control quirks when playing keyboard/mouse. Graphics nicely improved. Negatives: Where to start.. hmm. 'Quicktime' sequences. Still as annoying as the first game, still make no sense post-failure, as if the characters would exit and then re-enter exactly the same sequence. Worse still, unlike the original game the icons to tell you which button you're supposed to press are tiny (at least on a 1920x1080 screen, even one less than an arms length away.) Trying to spot what I was supposed to do, especially on a graphically busy screen was an exercise in near futility. Also, unlike on the original one, the keys pressed rarely had any correlation between their normal function and what happened in the game. e.g. in the original when fighting a balrog if the quicktime told you to press Q it actually did something related to force lightning, just like during a normal game. Trivial story line, Starkiller in pursuit of a girl. The original had layers of intrigue and a character I felt some tie to.. this didn't. I really didn't give a crap if he got the girl or not. Smacks of low(er?) budget production. Additional dialogue was restricted to only a few characters. Speaking of dialogue, Starkiller almost reached Anakin Skywalker levels of petulant teenager whine. Really began to get on my nerves, to the point where I really just wished Vader would kill him already. Absurdly short. I completed it on normal difficulty in one and a bit evenings (made it to the big battle yesterday even though I had to alt+tab out and sort out something at work for half an hour, and then finished it today) I'm glad I waited until the price was much lower than release or I'd have been really irritated. Rather easy. I'm going to try another run through on higher difficulty levels but for the most part I found it almost ludicrously easy. Fight sequences against groups of enemies? No problem just keep clicking the mouse over and over again and vaguely move in the direction of them. In the first game that was a good way to die, not so much this game. I only died maybe 6-7 times in total, a few of those were from misjudging jumps. I'm a good gamer, but I'm not that good. The only thing that presented any challenges were the odd scripted events such as the Tram ride and so on. When there are games like Arkham Asylum out there, fighting SWFU2 leaves a lot to be desired, it's almost like it was a cinematic addition rather than the main narrative.
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Mal: Define "interesting"? Wash: "Oh, God, oh, God, we're all gonna die"? |
13-12-2011, 11:56 | #2664 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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Currently flicking between several games...
Fifa 12 - best one of the series so far, though it takes some getting used to as the AI is much tougher than it used to be. Scoring is a challenge but that just makes it much more enjoyable when you manage to score a cracker. WWE 12 - also the best of the series so far, having been rebranded from the Smackdown vs Raw series. A great Universe mode, which generates shows and PPVs depending on your actions, and it's very organically done. Jump someone before a match? Expect some retribution. Help someone out a few times? Watch the friendship grow until you can become tag team partners. Great game, very enjoyable. Saints Row The Third - totally batsh*t crazy! It starts off with one of the most insane intro missions ever, and just carries on from there. It has the same awesome activities as in previous games (including my fave - Insurance Fraud - which involves throwing yourself in front of cars to cause as much harm to yourself as possible), and the missions (so far) are varied, enjoyable, and downright funny. The Elder Scrolls - Skyrim - I can sum this up in one word - wow! A simply incredible game with a scope that's beyond compare. I've put in well over 120 hours and still don't feel like I've completed half the game yet. Everywhere you go there is something to see, a cave to explore, a ruin to find, an enemy to kill, or ingredients to collect. The combat is vastly improved over Oblivion, the perk system (stolen from Fallout) is a great addition, and the organic levelling system (use an ability a lot, you increase your skill in it) means your character builds naturally to suit your play style. Quite possibly my game of the year so far, though Dark Souls and Dead Space 2 are way up there as well.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |
13-12-2011, 18:42 | #2665 |
Moonshine
Join Date: Jul 2006
Posts: 3,388
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Just played through Mass Effect again.
Now started with Mass Effect 2. Strangely, ME2 runs better than ME. Could be due to the age of Mass Effect though, may not like Quad cores and >4gb ram.
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13-12-2011, 20:47 | #2666 |
A large glass of Merlot
Join Date: Jun 2006
Location: Letchworth with a Lightsaber
Posts: 5,819
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I got given Deus Ex : Human Revolution for my birthday and (on the occassions I've had to play it) have found it to be thoroughly enjoyable
I never got on with the original (I suck at stealth, generally) but enjoyed the second one (despite it being quite limited) and this has the best elements of both! It's not insurmountably difficult, but it's not so easy I can play it with my eyes shut (yes, Bioshock, I'm looking at you!) and am employing a good amount of stealth and gung ho
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Khef, Ka and Ka-Tet.... |
15-12-2011, 11:03 | #2667 |
Absinthe
Join Date: Jan 2007
Location: Chester
Posts: 2,345
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Skyrim!
Finally got bored of waiting for my delivery after ordering from Gamestation last week & picked it up from Game for £19.99 last night! Only level 4 so far & basically just done the golden claw quest but just the thought alone of what this game has to come is brilliant I also had an email from LoveFilm to say Forza 4 is on the way so will finally be able to give that a go & see if it's worth picking up or if it'll get played twice like GT5! |
30-12-2011, 23:54 | #2668 |
Preparing more tumbleweed
Join Date: Jun 2006
Location: Hawaii
Posts: 6,038
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Arkham City
Good sequel to the sublime Arkham Asylum, this time without the slightly amnesiac batman from the first game, so you actually start off with a good set of equipment and capable of doing the kinds of things he's been doing in comic books, film and TV for years. +vs
-vs
I know there are more -vs that +vs in my list, but it really is a totally enjoyable game. The negatives are more irritations than deal breakers. It's hard not to get pleasure out of stalking around the room picking people off one by one, or wading deep into a fight with 20+ bad guys and walking out the other side with only a bruise or two to show for it.
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Mal: Define "interesting"? Wash: "Oh, God, oh, God, we're all gonna die"? |
31-12-2011, 14:16 | #2669 |
Spinky-Spank
Join Date: Jul 2006
Location: 668. The Neighbour of the Beast
Posts: 11,226
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Skyrim \o/
Sent from my Galaxy S2
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"You only get one life. There's no God, no rules, except for those you accept or create for yourself. Then once it's over... it's over. Dreamless sleep for ever and ever. So why not be happy while you're here?" Nate Fisher |
02-05-2012, 19:33 | #2670 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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Wow, first post in this thread this year!
Right now, I'm currently bouncing between a few games... Kingdoms of Amalur - a fabulous open world RPG, which I never would even have thought about playing if it wasn't for the fact that playing the demo unlocked some items in Mass Effect 3. Very Fable-esque in the way it plays, with it's mixture of weaponry and magic, with so many missions to do. It's definitely the deep game I was looking for after finishing Mass Effect 3. Sniper Elite V2 - literally about to play this (I'm waiting for my pre-order DLC to download while I type this). I loved the demo, so hopefully will really enjoy the full release. Fifa 12 - when I ever not really playing a Fifa game? The Walking Dead - episode 1 of a 5 part series, I loved it more than I thought I would. I'm a huge fan of everything Walking Dead anyway (the comics especially), so to be able to be a part of the world was a great experience for me. I'm looking forward to seeing how my choices affect the game down the line. Trials Evolution - I've already beaten every track in the game, now I just hit it up every now and then to try and get more gold medals. Every bit as amazing as the original was.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. Last edited by Davey_Pitch; 02-05-2012 at 19:36. |