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Old 20-03-2008, 16:58   #3061
Davey_Pitch
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Not hugely enjoyable so far. There's too much going on at once and not enough direct information about where you should be going or what your objectives are. Maybe it's because I'm new to the series, I don't know. I'll persevere though, as it's for review I'd be doing it an injustice to just stop playing after an hour or so.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.
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Old 20-03-2008, 17:10   #3062
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Quote:
Originally Posted by Davey_Pitch View Post
Maybe it's because I'm new to the series, I don't know.
It shouldn't matter though really, should it? I mean, every game should stand up in it's own right and not have to expect you already know something about the game or the way it's played.
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Old 20-03-2008, 17:12   #3063
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Dynasty Warriors 5 seems a lot like that. Started playing it the other day and I still don't really know wtf's going on
Was the same with Samurai Warriors 2 but I hoped after Bladestorm I'd understand the Koei way better.
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Old 21-03-2008, 00:14   #3064
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Dynasty Warriors has been the same for every incarnation, so there's not really a back story on how it all works. Hack 'n' slash your way through every enemy trying to find your main target. There's not really much more to it, just click on conditions before the start of each level, and that shows you who to kill, an the lay out of the map.

General rule is Preperation > weapon > conditions > battleground > start > run around pressing X. If it's not auto, press back to bring up the health of enemys so you can see who to kill, very irritating when you're in blue, and the opponents are purple.

I'll try my best to answer any questions really, i'm a bit of a DW geek.
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Old 21-03-2008, 02:31   #3065
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Ah, so I'm not missing anything then, the story just sucks I finished off one level earlier today and I'll do some more tomorrow, it was fun enough but I'm sure it'll get repetative soon enough.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.
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Old 21-03-2008, 10:49   #3066
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The story is actually based on ancient history, some of the stories about the characters are brilliant. To give you an idea about what's changed,

- There are no 4th/ultimate weapons in this game, which have been a predominant fixture in all of the previous ones. Instead, the game give's your character 3/4 regular weapons, with each individual weapon having various power and traits, the game then uses the 'Renbu' meter to determine how many attacks you can pull off and how powerfull the attacks are.

- There is no Red Hare (Lu Bu's horse) or Hex Mark (Guan Yu's horse). The horses are given a random name from a list, and random stats. They also have their own traits which can be gained by leveling them up. This is a new feature to the series, as previously you could only choose to have a horse or not, rather than choose out of 8 horses.

- There are less characters than the previous versions, which means that one of the achievements is slightly easier, but there's not the same depth anymore.

- Every character no longer has their own Musou mode, instead, they've just used 17 characters to tell the story. I'm assuming this is because some of the characters would have exactly the same stages as another one, so there's not much point doing the same thing twice (ironic for this game no?)

- The skill tree has been introduced. Normally you would increase your stats by items gained on the battlefield, but this way gives you more of an option on how you want you character to develop, whether you want them to build up good health straigh away, or you with to get your Renbu to max so you can use the infinite combo.

*breathes*

They're the first things that come to mind that are different from the previous games, there's probably a few more, but that much thinking has given me a headache. I could probably go into more detail if you wish, or give you my opinion on the changes?
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Old 21-03-2008, 18:16   #3067
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Aye, opinions always welcome
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.
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Old 21-03-2008, 19:18   #3068
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Looks like I'll be playing Dynasty Warriors 6 soon
Won that and Warriors Orochi for the PS2 on an xbox forum I frequent. I'll be writing a review of the 360 one for the same forum at some point probably.
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Old 21-03-2008, 19:34   #3069
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Quote:
- There are no 4th/ultimate weapons in this game, which have been a predominant fixture in all of the previous ones. Instead, the game give's your character 3/4 regular weapons, with each individual weapon having various power and traits, the game then uses the 'Renbu' meter to determine how many attacks you can pull off and how powerfull the attacks are.
Bit of a 50/50 change I feel, on the one hand, there's no longer the fun of trying to get each characters best weapon. On the other though, it's quite impressive seeing the combo meter pass the 1,000 mark. The system works well so no complaints here

Quote:
- There is no Red Hare (Lu Bu's horse) or Hex Mark (Guan Yu's horse). The horses are given a random name from a list, and random stats. They also have their own traits which can be gained by leveling them up. This is a new feature to the series, as previously you could only choose to have a horse or not, rather than choose out of 8 horses.
I never really used horses in the previous versions as there seemed to be little point other than moving that bit quicker. The horses in this version I like though as you can level them up, and try and get them to have the skills you need to improve your character as well, such as 'Find Weapon' which is a massive help. The horses are also a lot stronger, and are no longer stopped when you hit an enemy general, which was always a right PITA.

Quote:
- There are less characters than the previous versions, which means that one of the achievements is slightly easier, but there's not the same depth anymore.
Not really a massive change for me, as there was only a few characters I used anyway, but some people are a bit annoyed as their favourites got cut out. Seems a bit of a strange move to cut out characters, when the game is on a more powerful system,

Quote:
- Every character no longer has their own Musou mode, instead, they've just used 17 characters to tell the story. I'm assuming this is because some of the characters would have exactly the same stages as another one, so there's not much point doing the same thing twice (ironic for this game no?)
See above

Quote:
- The skill tree has been introduced. Normally you would increase your stats by items gained on the battlefield, but this way gives you more of an option on how you want you character to develop, whether you want them to build up good health straigh away, or you with to get your Renbu to max so you can use the infinite combo.
I love this addition, it's so much better in everyway than the old system, and a lot easier to keep track of how you're leveling up.
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Old 26-03-2008, 13:26   #3070
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http://www.dailytech.com/article.aspx?newsid=11248

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