19-03-2009, 19:22 | #351 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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Didn't know that. That's awesome .
I've already started again, currently on Level 5 working towards Level 7 (Neutral and Bad) and Level 14 (Neutral and Bad), managed to quickly get the Scientific Pursuits achievement that glitched on me in the first run through using a guide for those of us who experienced the glitch, and also got the Neutral and Bad achievements for Level 20 (loaded old saves). |
21-03-2009, 04:54 | #352 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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That's got it done. 1100/1100. Took 8.5 hours.
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21-03-2009, 09:16 | #353 |
Absinthe
Join Date: Jul 2006
Location: Cornwall
Posts: 2,692
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I'm level 18 at the moment on second play through - so next level up I can use the "here and now" perk to get 20 neutral and evil achievements... so nearly 100%ed it - until new DLC comes out of course!
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21-03-2009, 13:00 | #354 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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Stupidly I used the here and now perk straight away instead of using it at Level 13 .
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24-03-2009, 11:59 | #355 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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Fallout 3 DLC: The Pitt Out: Today Anyone bought this yet? Much like Operation Anchorage, it's also 800 points, but less combat involved taking it back towards the roots of Fallout 3. I've already made sure I have enough points on my account for this, so it's currently downloading. I can't wait to play either . |
24-03-2009, 13:11 | #356 |
Vodka Martini
Join Date: Sep 2008
Location: Beverley
Posts: 749
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The Pitt really wets my appetite and looks great. Really looking forward to your thoughts.
I'm going to have to beg a borrow of F3 from your good self (or anyone else!) to play this and Operation Anchorage |
24-03-2009, 13:24 | #357 |
Vodka Martini
Join Date: Sep 2008
Location: Beverley
Posts: 749
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Ack... there may be trouble ahead....
http://www.vg247.com/2009/03/24/game...mation-points/ edit.. just seen your tweet, how bad is it? Last edited by Aboobie; 24-03-2009 at 13:26. |
24-03-2009, 13:55 | #358 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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Very bad. It's actually worse than any user mod I've used in the past.
There are missing models and textures (which results in the exclamation points being shown, of which there are many) and as soon as you get to the door before entering the downtown area of The Pitt (just after you have your weapons removed), as you press 'A' on the door to enter, it opens the loading screen then crashes, locking up the Xbox360. I was just talking to Haly and said that there is no possible way Bethesda have tested the release because it's immediately noticeable as soon as you arrive at The Pitt due to the massive red marks and if you missed those, the locking up is a clear sign something is wrong. It's of course possible that Bethesda sent the wrong file in some ridiculous admin error, then that would make it Microsoft's fault. Either way, massive problems. |
24-03-2009, 17:50 | #359 | |
The Stig
Join Date: Jun 2006
Location: Swad!
Posts: 10,713
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Quote:
__________________
apt-get moo |
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24-03-2009, 17:55 | #360 |
BD Recruitment Officer
Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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I'm not sure how it can take long to swap files around. Surely Bethesda have a backup of the working file to swap the files around?
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