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Old 19-03-2009, 19:22   #351
NokkonWud
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Didn't know that. That's awesome .

I've already started again, currently on Level 5 working towards Level 7 (Neutral and Bad) and Level 14 (Neutral and Bad), managed to quickly get the Scientific Pursuits achievement that glitched on me in the first run through using a guide for those of us who experienced the glitch, and also got the Neutral and Bad achievements for Level 20 (loaded old saves).
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Old 21-03-2009, 04:54   #352
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That's got it done. 1100/1100. Took 8.5 hours.
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Old 21-03-2009, 09:16   #353
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I'm level 18 at the moment on second play through - so next level up I can use the "here and now" perk to get 20 neutral and evil achievements... so nearly 100%ed it - until new DLC comes out of course!
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Old 21-03-2009, 13:00   #354
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Stupidly I used the here and now perk straight away instead of using it at Level 13 .
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Old 24-03-2009, 11:59   #355
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Fallout 3 DLC: The Pitt
Out: Today

Anyone bought this yet? Much like Operation Anchorage, it's also 800 points, but less combat involved taking it back towards the roots of Fallout 3. I've already made sure I have enough points on my account for this, so it's currently downloading. I can't wait to play either .
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Old 24-03-2009, 13:11   #356
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The Pitt really wets my appetite and looks great. Really looking forward to your thoughts.

I'm going to have to beg a borrow of F3 from your good self (or anyone else!) to play this and Operation Anchorage
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Old 24-03-2009, 13:24   #357
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Ack... there may be trouble ahead....

http://www.vg247.com/2009/03/24/game...mation-points/

edit.. just seen your tweet, how bad is it?
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Old 24-03-2009, 13:55   #358
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Very bad. It's actually worse than any user mod I've used in the past.

There are missing models and textures (which results in the exclamation points being shown, of which there are many) and as soon as you get to the door before entering the downtown area of The Pitt (just after you have your weapons removed), as you press 'A' on the door to enter, it opens the loading screen then crashes, locking up the Xbox360.

I was just talking to Haly and said that there is no possible way Bethesda have tested the release because it's immediately noticeable as soon as you arrive at The Pitt due to the massive red marks and if you missed those, the locking up is a clear sign something is wrong. It's of course possible that Bethesda sent the wrong file in some ridiculous admin error, then that would make it Microsoft's fault.

Either way, massive problems.
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Old 24-03-2009, 17:50   #359
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Quote:
Originally Posted by Bethesda
We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.
And it's been pulled.
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Old 24-03-2009, 17:55   #360
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I'm not sure how it can take long to swap files around. Surely Bethesda have a backup of the working file to swap the files around?
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