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Old 15-05-2007, 17:16   #41
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Looks good I'd rather turn based but still looks right up my street.
Let us know what you think of the demo.
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Old 15-05-2007, 19:53   #42
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I quite enjoyed it, even though I died at the very end of it (a mini-boss had me). I prefer the battle system to Enchanted Arms, maintaining turn based roots if you like but adding something new to the mix. It's similar to FF12's battle system though swinging slightly more towards turn based. Looks wise it really is gorgeous, sort of like Monkey Island meets Enchanted Arms. It's cell shading, but nowhere near as in your face as something like Wind Waker - much more subtle, and it makes for something very pleasant on the eyes.

If the demo is anything to go by the world will be very much like Enchanted Arms - ie, couple of side paths here and there, but largely a non-open world with ultimately one place to go. Would have liked something more open having just played through Enchanted Arms, but hey, cant always have what we want right?

It's definitely looking like a potential buy at this stage, pending what I hear about the plot anyway, the demo has nothing story related whatsoever - not even a prologue.

Worth a look Jen if you can be arsed setting up a Jap account.
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Old 15-05-2007, 20:08   #43
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Sounds interesting I'll sort out the account now, not doing much so might as well
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Old 15-05-2007, 20:15   #44
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I might set a Jap account up later to grab it, DaveyPitchsan or something
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Old 15-05-2007, 20:19   #45
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I went for the very original Halycjap
Just downloading it now
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Old 15-05-2007, 20:25   #46
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Quote:
Originally Posted by Davey_Pitch View Post
I might set a Jap account up later to grab it, DaveyPitchsan or something
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Old 15-05-2007, 21:57   #47
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Oh, forgot to mention, each character has a special ability that changes depending on where they stand - in the demo it's different depending on if they're in sunlight or shadow, but that's easily extendable I guess. Adds an extra tactical element to your battles - for instance, your healer can only do so in sunlight, not shadow.
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Old 16-05-2007, 09:13   #48
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When I was pulling down the Eternal Sonata demo I noticed a Tenchu demo there as well which isn't up for UK customers yet. I grabbed it, and while it's in Japanese it's fairly easy to get to grips with. Some nice brutal kills if you can sneak up on people and drive your sword through their back, or slice their necks in twain.

I'll be giving ES a try tonight when I get a bit of time. How long does the demo actually last for?
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Old 16-05-2007, 10:11   #49
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You'll be done in 30 minutes with any real pace. Encounters can be avoided if you want, except where they block your path anyway. You have a little area before a village, the village (Encounter free, but some items to be found if you have a look about), and then a dark forest which is half a dozen screens long or so (and looks stunning).
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Old 16-05-2007, 10:30   #50
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Cool, 30 mins is ample time to get an idea of the demo. Hopefully I'll enjoy it and we'll get it before Mass Effect, I'd like a good RPG to keep me interested
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others.
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