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Old 04-02-2009, 13:36   #621
Haly
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It's a pain in the arse. It's pretty big and has loads of complicated switches. Hated going in it the first time and that was with a guide. Knew I shouldn't have but I wanted to be all completionist
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Old 04-02-2009, 13:45   #622
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It's a pain in the arse. It's pretty big and has loads of complicated switches. Hated going in it the first time and that was with a guide. Knew I shouldn't have but I wanted to be all completionist
I hated it too. Complicated Maze like dungeon + random encounters + not many saves = ass. Rest of the game was superb though and I loved the stories

One thing I really loved about The Last Remnant was the dungeon design; they got it spot on.
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Old 04-02-2009, 14:56   #623
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Yeah I loved collecting all the dreams
Hmm think I'll load up Lost Odyssey and check my save files in the slim hope I've got one from not too far back. Doubt it though, that'd be way too sensible for me
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Old 04-02-2009, 15:11   #624
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Tomb Raider: Anniversay ~ more of the same
Lies!

Anniversary and Legend are superior to Underworld in almost all ways.
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Old 04-02-2009, 15:13   #625
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Yay I just found an old Lost Odyssey save on my memory card. About 10 levels behind but otherwise in the right place to finish the game off A bit of grinding and I'll be sorted to at least finish the game if not ToE
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Old 04-02-2009, 15:13   #626
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Yeah I loved collecting all the dreams
Hmm think I'll load up Lost Odyssey and check my save files in the slim hope I've got one from not too far back. Doubt it though, that'd be way too sensible for me
Hmmm, good idea, i'll make multiple saves. 9 hours in on a single save =/
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Old 04-02-2009, 16:15   #627
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I always rotate at least 3 saves on my RPG's - cant be too careful!
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Old 04-02-2009, 16:20   #628
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I just finished playing Dead Space, really enjoyed it, the view aspect took a while getting used to but the controls soon felt natural. I've got a few games lined up to play soon, Condemned and Fable 2. I'm looking into getting a Tomb Raider game. I haven't played them since Lost Revelations which I loved because of the Egyptian setting.
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Old 04-02-2009, 16:39   #629
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I put another hour or two into Rise of the Argonauts last night, though this was more of the RPG side of things. It's very light in that side. There are no stats for your character, no strength or endurance of perception for example. There's no quest log for you to keep track of things. There is the usual RPG staple though of wandering around and talking to everyone to find all the side quests in each area. For an action RPG though there's currently a little too much RPG and not enough action. I prefer my action RPGs to be more like Fable or Marvel: Ultimate Alliance where you may find yourself without combat for very small sections of the game. Out of the time I've put into it so far, more has gone into the exploration than the combat.

The combat, while not exactly deep on a Ninja Gaiden scale, is pretty enjoyable. You have 3 weapons at your disposal (sword, spear, mace), each having its own advantages and disadvantages. You can change between them on the fly with a flick of LB/RB and you can mix up combos between weapons, which is nice. Each has a nice gruesome way of killing enemies as well, such as chopping them in half, impaling them through the chest, or simply crushing their heads into small bloody chunks.

All in all, it's enjoyable so far. Achievement wise it looks to be ok, with a large part of them awarded for completing various constellations (which is done by completing various sub quests and objectives). I don't think they can be done easily in a single playthrough, though it is possible from what I've read. Hopefully the game will carry on being at least as good as it is now
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Old 04-02-2009, 16:47   #630
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Quote:
Originally Posted by Davey_Pitch View Post
I put another hour or two into Rise of the Argonauts last night, though this was more of the RPG side of things. It's very light in that side. There are no stats for your character, no strength or endurance of perception for example. There's no quest log for you to keep track of things. There is the usual RPG staple though of wandering around and talking to everyone to find all the side quests in each area. For an action RPG though there's currently a little too much RPG and not enough action. I prefer my action RPGs to be more like Fable or Marvel: Ultimate Alliance where you may find yourself without combat for very small sections of the game. Out of the time I've put into it so far, more has gone into the exploration than the combat.

The combat, while not exactly deep on a Ninja Gaiden scale, is pretty enjoyable. You have 3 weapons at your disposal (sword, spear, mace), each having its own advantages and disadvantages. You can change between them on the fly with a flick of LB/RB and you can mix up combos between weapons, which is nice. Each has a nice gruesome way of killing enemies as well, such as chopping them in half, impaling them through the chest, or simply crushing their heads into small bloody chunks.

All in all, it's enjoyable so far. Achievement wise it looks to be ok, with a large part of them awarded for completing various constellations (which is done by completing various sub quests and objectives). I don't think they can be done easily in a single playthrough, though it is possible from what I've read. Hopefully the game will carry on being at least as good as it is now
It sounds a lot like Viking; a fair comparison?
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