17-01-2010, 23:36 | #61 |
Vodka Martini
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Keep nearly buying this, however i am holding out to see how well received the new version using the sony motion controller pans out. At least by then the normal version will cost pennies if it turns out the sony thing sucks (as i suspect it will)
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18-01-2010, 01:18 | #62 |
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Oh, you mean the one with the motion wand that STILL REQUIRES you to use your joypad too? . I'm sorry, but that was NOT the demonstration to show off that 'technology'.
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18-01-2010, 08:20 | #63 |
Vodka Martini
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I don't see the problem? A joystick is the best means for controlling the players movement so instead of making you fork out for an extra peripheral you just use one stick off of the controller. The motion stuff is then used for combat stuffs. It suits me tbh, i'd rather save some moolah than pay extra for another peripheral when i have one that can already do the same job.
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18-01-2010, 15:24 | #64 |
I iz speshul
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I've got that, if you see me online and I'm not playing Darksiders (for review) drop me a message if you fancy trying it
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19-01-2010, 00:10 | #65 | |
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Quote:
If it was an alternative, great, but it's not, it's an addition, and from what I saw at the press shows it looks rather poor, even Sony's own people couldn't interact with the environment with it convincingly. Of course I may be proved wrong. But I won't. |
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19-01-2010, 08:19 | #66 |
Vodka Martini
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You missed out part of my post, 'pay extra for another peripheral when i have one that can already do the same job.'. I don't currently have a peripheral for the PS3 that can do the same job. Also i won't be investing unless reviews are positive. Also the comparisons to the Wii are unfair imo as this offers 1:1 control whereas the Wii only used infra red pointers and accelerometers.
Did you even watch the whole press conference? The sword and shield bit was surprisingly responsive and accurate. I've always been of the mind that motion stuff should enhance current control methods, not replace. Resident Evil 4 on the Wii is about the only game i've played on it that felt 'right'. The game was better as it used a more involving aiming method ontop of the already effective joystick for movement and it benefited from it, i preferred my playthrough on the Wii over my GC and PS2 playthroughs. This seems to giving Resident Evil 5 the same treatment and with prices looking to be low i'm willing to give it a shot (again assuming reviews are positive). Out of curiosity, what are your thoughts on Natal? As you say this looks unresponsive yet every demo of Natal looks even less so.
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PSN & Live! ID: Streeteh Last edited by Streeteh; 19-01-2010 at 08:23. |
19-01-2010, 13:28 | #67 |
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I'm intrigued as to what can be done with Natal because that takes peripherals out of the hands of the gamer, but I want to see how it's implemented.
I'm perhaps being overly critical, just that my initial reaction was that the 'wand' was the worst peripheral I've ever seen, shown at a show. It may turn out to be pretty good. |