18-03-2009, 12:53 | #931 |
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Join Date: Jun 2007
Location: Smogville
Posts: 3,880
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I don't know, the Line Gun and Force Gun were absolutely awesome too. The Ripper wasn't powerful enough and the flamethrower was a bit of a joke. But the Line Gun and Force Gun are definitely as good as the Plasma Cutter in other ways.
It's also good that the Plasma Cutter is the best weapon because it takes the longest to upgrade. I think Melee was in line with damage against an actual shot. Jen mentioned in her Shellshock 2 review that Melee was more powerful than shots from a shotgun, and the more I think back about other games, it seems often the case. But when enemies in this take 4-8 shots each it's only right it takes about 10 melee's! |
18-03-2009, 13:07 | #932 |
Vodka Martini
Join Date: Oct 2008
Location: Kingston
Posts: 862
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One disappointment is the fact that now i'm replaying it for trophies it's not at all scary. Whether this be down to the utterly god-like level 6 armor or the fact that as soon as i got to my first store i bought 30 power nodes (i haven't used any exploits btw! Got all the money from hoarding medium med-packs and then selling most) and upgraded the pulse rifle and line cutter to their maximum i don't know.
Still really enjoying trying out the other weapons; i went for the one gun trophy from the get-go (didn't realize the trophy existed, i just happened to think it was best to concentrate on upgrading one gun to save money) so hadn't even seen them till today. The flame thrower is woeful though, i'll give you that. Also the mele is good if used correctly, shoot out a necros legs with the plasma cutter then run up before he recovers and stamp on his head, this is an instant kill against normal necros on medium, takes two or three against the black ones though so is not to be recommended.
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18-03-2009, 13:10 | #933 |
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Join Date: Jun 2007
Location: Smogville
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Dunno if you saw my post on OcUK, so I'll copy it across...
You won't think they're so comical on Impossible difficulty when they sneak up behind you and kill you in 1 hit every time... |
18-03-2009, 13:12 | #934 |
Vodka Martini
Join Date: Oct 2008
Location: Kingston
Posts: 862
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Hmm, that would make them more scary i guess yeah, i got blown up by one once iirc, and that only took off a couple of bars of health on normal which kinda decreased their threat somewhat.
Are enemies just as easy to kill on impossible? Or do they not only make you die in one hit but make them much tougher? There were some situations in normal where i thought if the enemies were tougher i'd have been screwed, also before you upgrade your armour you are incredibly vulnerable, even on medium.
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18-03-2009, 13:14 | #935 |
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Makes the enemies hit harder. They still die just as quick.
But you start again with default weapons and no kick-ass suit/weapon upgrades, so they do take a while to die to begin with. Dunno how many times I died at the section where you have to push the 4 meteors into the beam to break them up. |
18-03-2009, 13:16 | #936 |
Vodka Martini
Join Date: Oct 2008
Location: Kingston
Posts: 862
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Been reading about exploits, from what i can tell it's possible to get crap loads of money in one chapter (tempted to use this to just get upgrading my weapons out of the way on this play through) but more interestingly, apparently it's possible to glitch the game so you start impossible mode with the military suit.
Tempting, but i don't like cheating... I'm glad the enemies are still just as easy to kill on impossible; i could count the number of moments where i actually took a hit in medium on both hands so hopefully it won't be TOO impossible.
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18-03-2009, 13:43 | #937 | |
Vodka Martini
Join Date: Sep 2008
Location: Beverley
Posts: 749
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Quote:
I need to get back to Burnout: Paradise. I got my Elite lisence but fancy going through it all again for the final achievements. |
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18-03-2009, 14:19 | #938 |
Smother me in chocolate and eat flapjacks with it!
Join Date: Sep 2008
Location: North Somerset
Posts: 1,854
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Day of Defeat Source : 64 player maps
Suprisingly fun and good quality multiplayer for the couple of quid I bought it for
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18-03-2009, 14:42 | #939 |
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Join Date: Jun 2007
Location: Smogville
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Forgot I even had DoD: Source. Bought it when it came out, not played it since the first night!
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18-03-2009, 14:58 | #940 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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Had a few races on Race Pro last night and already found something I don't like. Like most racing games it has a racing line option which shows you the best line to take, and it changes colour to indicate when to speed up and slow down. All good so far. The only problem is that this racing line doesn't take into account what you're driving or how fast you're going, nor does it adjust itself if you're going faster or slower than it expects. It's just a static racing line. In Forza for example the racing line will chance to green if you're already going slow into a corner, and likewise will get even redder if you're going too quick.
The problem with this is that it basically leaves you to try and figure out where you should use the racing line as a guide, and where you should use it as a very rough estimate. It caused me to nearly lose two races as I broke as early as the line suggested, which turned out to be too early in my Mini Cooper, and I was overtaken. Only a minor annoyance I think, especially if you don't use the racing line, but it's still poorly implemented.
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Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness, that most frightens us. Your playing small does not serve the world. There is nothing enlightened about shrinking so that other people won't feel insecure around you. We are all meant to shine as children do. It's not just in some of us; it is in everyone. And as we let our own lights shine, we unconsciously give other people permission to do the same. As we are liberated from our own fear, our presence automatically liberates others. |