23-03-2009, 22:39 | #11 |
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Well developers want to make the most money possible, so of course they are going to target consoles first.
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23-03-2009, 22:44 | #12 |
Long Island Iced Tea
Join Date: Dec 2008
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I remember having some uber kung fu mod for MP1 that utterly rocked when used with bullet time. Then the mod was discontinued for some reason and lost forever. Another modder made a similar one for MP2 iirc but it was no where near as good.
Doing roundhouse kicks and flying kicks was just superb.
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24-03-2009, 12:02 | #13 |
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I would expect the new one to have a mod system further supported than that by the 2nd game, and of course, DLC is a given. .
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25-03-2009, 13:31 | #14 |
Moonshine
Join Date: Sep 2007
Location: Southampton
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From the looks of things the style is being taken away from the 'noir' feel of the originals into 'generic shooty shooty violence rarrr' style. Even the artwork just looks like GTA artwork with more contrast and a noise filter.
I really can't say i'm holding out much hope for this.
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25-03-2009, 19:44 | #15 |
Bananaman
Join Date: Jul 2006
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26-03-2009, 22:26 | #16 | |
Long Island Iced Tea
Join Date: Dec 2008
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Quote:
http://www.youtube.com/watch?v=RIhjtSY-nxg
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27-03-2009, 00:03 | #17 |
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Amazing that even after all this time Max Payne is still not a bad looking game!
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27-03-2009, 12:58 | #18 |
I iz speshul
Join Date: Jun 2006
Location: Liverpool
Posts: 6,296
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I never used the Kung Fu mod on either Max Payne game, definitely feel like I missed out now!
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